Пример #1
0
        public override bool Read()
        {
            // First call to Read
            if (ReadState == System.Xml.ReadState.Initial)
            {
                var rootNode = this.document.Root;
                this.nodeStack.Push(rootNode);
                currentNode = rootNode.FirstChild;
                return(CheckReadStateAndReturn());
            }

            if (xmlReader != null)
            {
                var result = xmlReader.Read();
                if (result && xmlReader.Depth > 0)
                {
                    return(result);
                }
                else
                {
                    xmlReader.Close();
                    textReader.Dispose();
                    xmlReader  = null;
                    textReader = null;
                }
            }

            switch (traverseDirection)
            {
            case TraverseDirection.Down:
                // As long as there're children go down (depth first)
                if (currentNode.HasChildren)
                {
                    nodeStack.Push(currentNode);
                    currentNode = currentNode.FirstChild;
                }
                else
                {
                    var parent = nodeStack.Peek();
                    using (var lastChild = parent.LastChild)
                    {
                        if (currentNode.IsSame(lastChild))
                        {
                            // Time to move back up
                            nodeStack.Pop();
                            traverseDirection = TraverseDirection.Up;
                            currentNode.Dispose();
                            currentNode = parent;
                        }
                        else
                        {
                            // There're still siblings left to visit
                            var nextSibling = currentNode.NextSibling;
                            currentNode.Dispose();
                            currentNode = nextSibling;
                        }
                    }
                }
                break;

            case TraverseDirection.Up:
                // See if we can find siblings (need to have a parent)
                if (nodeStack.Count > 1)
                {
                    var parent = nodeStack.Peek();
                    using (var lastChild = parent.LastChild)
                    {
                        if (currentNode.IsSame(lastChild))
                        {
                            // No sibling left, go further up
                            nodeStack.Pop();
                            currentNode.Dispose();
                            currentNode = parent;
                        }
                        else
                        {
                            // There's a sibling, try to traverse down again (depth first)
                            traverseDirection = TraverseDirection.Down;
                            var nextSibling = currentNode.NextSibling;
                            currentNode.Dispose();
                            currentNode = nextSibling;
                        }
                    }
                }
                else
                {
                    // No parent left, we have to be the root -> EOF
                    currentNode.Dispose();
                    currentNode = null;
                    readState   = System.Xml.ReadState.EndOfFile;
                    return(false);
                }
                break;
            }

            if (currentNode != null)
            {
                // See if this node defines a new namespace
                if (currentNode.IsElement && currentNode.HasAttributes)
                {
                    attributeMap = currentNode.GetAttributes();
                    switch (traverseDirection)
                    {
                    case TraverseDirection.Down:
                        foreach (var entry in attributeMap)
                        {
                            var key   = entry.Key;
                            var value = entry.Value;
                            if (key.StartsWith("xmlns"))
                            {
                                var prefix = GetLocalName(key);
                                namespaceManager.AddNamespace(prefix, value);
                                break;
                            }
                        }
                        namespaceManager.PushScope();
                        break;

                    case TraverseDirection.Up:
                        namespaceManager.PopScope();
                        break;
                    }
                }
                else
                {
                    attributeMap = null;
                }
            }

            return(CheckReadStateAndReturn());
        }
Пример #2
0
        public override bool Read()
        {
            // First call to Read
            if (ReadState == System.Xml.ReadState.Initial)
            {
                nodeStack.Push(rootNode);
                currentNode = rootNode.GetFirstChild();
                return(CheckReadStateAndReturn());
            }

            if (xmlReader != null)
            {
                var result = xmlReader.Read();
                if (result && xmlReader.Depth > 0)
                {
                    return(result);
                }
                else
                {
                    xmlReader.Close();
                    textReader.Dispose();
                    xmlReader  = null;
                    textReader = null;
                }
            }

            switch (traverseDirection)
            {
            case TraverseDirection.Down:
                // As long as there're children go down (depth first)
                if (currentNode.HasChildren)
                {
                    nodeStack.Push(currentNode);
                    currentNode = currentNode.GetFirstChild();
                }
                else
                {
                    var parent    = nodeStack.Peek();
                    var lastChild = parent.GetLastChild();
                    if (currentNode.IsSame(lastChild))
                    {
                        // Time to move back up
                        nodeStack.Pop();
                        traverseDirection = TraverseDirection.Up;
                        currentNode.Dispose();
                        currentNode = parent;
                    }
                    else
                    {
                        // There're still siblings left to visit
                        var nextSibling = currentNode.GetNextSibling();
                        currentNode.Dispose();
                        currentNode = nextSibling;
                    }
                    // Avoid double disposal
                    GC.SuppressFinalize(lastChild);
                }
                break;

            case TraverseDirection.Up:
                // See if we can find siblings (need to have a parent)
                if (nodeStack.Count > 1)
                {
                    var parent    = nodeStack.Peek();
                    var lastChild = parent.GetLastChild();
                    if (currentNode.IsSame(lastChild))
                    {
                        // No sibling left, go further up
                        nodeStack.Pop();
                        currentNode.Dispose();
                        currentNode = parent;
                    }
                    else
                    {
                        // There's a sibling, try to traverse down again (depth first)
                        traverseDirection = TraverseDirection.Down;
                        var nextSibling = currentNode.GetNextSibling();
                        currentNode.Dispose();
                        currentNode = nextSibling;
                    }
                    // Avoid double disposal
                    GC.SuppressFinalize(lastChild);
                }
                else
                {
                    // No parent left, we have to be the root -> EOF
                    currentNode.Dispose();
                    currentNode = null;
                    readState   = System.Xml.ReadState.EndOfFile;
                    return(false);
                }
                break;
            }

            if (currentNode != null)
            {
                // See if this node defines a new namespace
                if (currentNode.HasElementAttributes())
                {
                    attributeMap = currentNode.GetElementAttributes();
                    switch (traverseDirection)
                    {
                    case TraverseDirection.Down:
                        for (int i = 0; i < attributeMap.Count; i++)
                        {
                            string key, value;
                            if (attributeMap.TryGetKey(i, out key) && attributeMap.TryGetValue(i, out value))
                            {
                                if (key.StartsWith("xmlns"))
                                {
                                    var prefix = GetPrefix(key);
                                    namespaceManager.AddNamespace(prefix, value);
                                }
                            }
                        }
                        namespaceManager.PushScope();
                        break;

                    case TraverseDirection.Up:
                        namespaceManager.PopScope();
                        break;
                    }
                }
                else
                {
                    attributeMap = null;
                }
            }

            return(CheckReadStateAndReturn());
        }