Пример #1
0
        public static void MainPatch()
        {
            var myBattery = new CbBattery
            {
                EnergyCapacity    = 200,
                ID                = "MyBatteryID",
                Name              = "My Cool Battery",
                FlavorText        = "Hey, I made a battery!",
                UnlocksWith       = TechType.Lithium,
                CraftingMaterials = new List <TechType>
                {
                    TechType.Lithium, TechType.Lithium,
                    TechType.Titanium, TechType.Copper,
                    TechType.WhiteMushroom
                }
            };

            myBattery.Patch();

            var myPowerCell = new CbPowerCell
            {
                EnergyCapacity    = myBattery.EnergyCapacity * 2,
                ID                = "MyBatteryID",
                Name              = "My Cool Battery",
                FlavorText        = "Hey, I made a power cell!",
                UnlocksWith       = TechType.Lithium,
                CraftingMaterials = new List <TechType>
                {
                    myBattery.TechType, myBattery.TechType,
                    TechType.Silicone
                }
            };

            myPowerCell.Patch();
        }
Пример #2
0
        private static void CreateAndPatchPacks()
        {
            Logger.Log(Logger.Level.Info, "Started Patching BioPlasma MK2");

            var bioPlasma = new BioPlasma();

            bioPlasma.Patch();

            Logger.Log(Logger.Level.Info, "Finished Patching BioPlasma MK2");

            var bioChemBattery = new CbBattery()
            {
                ID                = "BioChemBatteryMK2",
                Name              = "Biochemical Battery",
                FlavorText        = "Alterra battery technology combined with a Warper power core makes for quite a potent renewable energy source.",
                EnergyCapacity    = Config.BioChemBatteryEnergy,
                UnlocksWith       = bioPlasma.TechType,
                CraftingMaterials = new List <TechType>()
                {
                    bioPlasma.TechType, bioPlasma.TechType,
                    TechType.Silver, TechType.Silver,
                    TechType.Gold,
                    TechType.Lead
                },
                CustomIcon  = new Atlas.Sprite(assetBundle.LoadAsset <Sprite>("BioChemBattery")),
                CBModelData = new CBModelData()
                {
                    UseIonModelsAsBase = true,
                    CustomTexture      = assetBundle.LoadAsset <Texture2D>("BioChemBatteryskin"),
                    CustomSpecMap      = assetBundle.LoadAsset <Texture2D>("BioChemBatteryspec"),
                    CustomIllumMap     = assetBundle.LoadAsset <Texture2D>("BioChemBatteryillum"),
                },
            };

            bioChemBattery.Patch();

            var bioChemCell = new CbPowerCell()
            {
                ID                = "BioChemCellMK2",
                Name              = "Biochemical Power Cell",
                FlavorText        = "Alterra power cell technology combined with a Warper power core makes for quite a potent renewable energy source.",
                EnergyCapacity    = Config.BioChemCellenergy,
                UnlocksWith       = bioPlasma.TechType,
                CraftingMaterials = new List <TechType>()
                {
                    bioChemBattery.TechType, bioChemBattery.TechType,
                    TechType.Silicone
                },
                CustomIcon  = new Atlas.Sprite(assetBundle.LoadAsset <Sprite>("BioChemCell.png")),
                CBModelData = new CBModelData()
                {
                    UseIonModelsAsBase = true,
                    CustomTexture      = assetBundle.LoadAsset <Texture2D>("BioChemCellskin"),
                    CustomSpecMap      = assetBundle.LoadAsset <Texture2D>("BioChemCellskin"),
                    CustomIllumMap     = assetBundle.LoadAsset <Texture2D>("BioChemCellillum")
                },
            };

            bioChemCell.Patch();
        }
Пример #3
0
        private static void CreateAndPatchPack()
        {
            var deepBattery = new CbBattery()
            {
                EnergyCapacity    = Config.DeepBatteryEnergy,
                ID                = "CBDeepBattery",
                Name              = "Deep Battery",
                FlavorText        = "A longer lasting battery created from rare materials and stronger chemicals.",
                CraftingMaterials = new List <TechType>()
                {
                    TechType.WhiteMushroom, TechType.WhiteMushroom,
                    TechType.Lithium,
                    TechType.AluminumOxide,
                    TechType.Magnetite
                },
                UnlocksWith = TechType.WhiteMushroom,
                CustomIcon  = ImageUtils.LoadSpriteFromFile(Path.Combine(AssetsFolder, "DeepBattery")),
                CBModelData = new CBModelData()
                {
                    UseIonModelsAsBase = false,
                    CustomTexture      = assetBundle.LoadAsset <Texture2D>("DeepBatteryskin"),
                    CustomSpecMap      = assetBundle.LoadAsset <Texture2D>("DeepBatteryspec"),
                    CustomIllumMap     = assetBundle.LoadAsset <Texture2D>("DeepBatteryillum"),
                },
            };

            deepBattery.Patch();

            var deepCell = new CbPowerCell()
            {
                EnergyCapacity    = Config.DeepCellEnergy,
                ID                = "CBDeepCell",
                Name              = "Deep Power Cell",
                FlavorText        = "A long lasting power cell created from rare materials and stronger chemicals.",
                UnlocksWith       = deepBattery.TechType,
                CraftingMaterials = new List <TechType>()
                {
                    deepBattery.TechType, deepBattery.TechType,
                    TechType.Silicone
                },
                CustomIcon  = ImageUtils.LoadSpriteFromFile(Path.Combine(AssetsFolder, "DeepCell.png")),
                CBModelData = new CBModelData()
                {
                    UseIonModelsAsBase = false,
                    CustomTexture      = assetBundle.LoadAsset <Texture2D>("DeepCellskin"),
                    CustomSpecMap      = assetBundle.LoadAsset <Texture2D>("DeepCellspec"),
                    CustomIllumMap     = assetBundle.LoadAsset <Texture2D>("DeepCellillum"),
                },
            };

            deepCell.Patch();
        }