Пример #1
0
 // Use this for initialization
 void Start()
 {
     body2D       = GetComponent <Rigidbody2D> ();
     gameManager  = GameObject.FindObjectOfType <CaveGameManager> ();
     shadowRender = shadow.GetComponent <SpriteRenderer> ();
 }
Пример #2
0
 void Start()
 {
     gameManager = GameObject.FindObjectOfType <CaveGameManager> ();
 }