/*Save to texture*/
 public static void EncodeCaveRegion(CaveBiomeDatabase.CaveBiome encode, Texture2D dataTexture, int index, out int nextIndex)
 {
     nextIndex = index;
     GradientEncoder.EncodeGradient(encode.GroundPalette, dataTexture, nextIndex, out nextIndex);
     GradientEncoder.EncodeGradient(encode.WallPalette, dataTexture, nextIndex, out nextIndex);
 }
Пример #2
0
        //Additive
        //Subtractive

        public GPUCaveBiome(CaveBiomeDatabase.CaveBiome caveBiome)
        {
            Persistance = caveBiome.Persistance;
            Threshold   = caveBiome.Threshold;
        }