public static double GetValue(AnswerLvl meaning, CategorieLvl lvl) { switch (lvl) { case CategorieLvl.Critical: return(Critical(meaning)); case CategorieLvl.VeryImportant: return(VeryImportant(meaning)); case CategorieLvl.Important: return(Important(meaning)); case CategorieLvl.Minor: return(Minor(meaning)); case CategorieLvl.Unknown: return(0.0); } //if (lvl.Equals(CategorieLvl.Critical)) // return Critical(meaning); //else if (lvl.Equals(CategorieLvl.VeryImportant)) // return VeryImportant(meaning); //else if (lvl.Equals(CategorieLvl.Important)) // return Important(meaning); //else if (lvl.Equals(CategorieLvl.Minor)) // return Minor(meaning); //else if (lvl.Equals(CategorieLvl.Unknown)) // return 0.0; return(0.0); }
public static double GetValue(AnswerLvl meaning, CategorieLvl lvl) { switch (lvl) { case CategorieLvl.Critical: return(Critical(meaning)); case CategorieLvl.VeryImportant: return(VeryImportant(meaning)); case CategorieLvl.Important: return(Important(meaning)); case CategorieLvl.Minor: return(Minor(meaning)); case CategorieLvl.Unknown: return(0.0); } return(0.0); }