public void CancelSelection() { switch (curChar) { case SelectableCharacters.Leslie: CD.GetComponent <Collider2D>().isTrigger = true; Leslie.GetComponent <Image>().sprite = HoverImages[0]; break; case SelectableCharacters.Jona: ND.GetComponent <Collider2D>().isTrigger = true; Jona.GetComponent <Image>().sprite = HoverImages[1]; break; case SelectableCharacters.Ashita: NED.GetComponent <Collider2D>().isTrigger = true; Ashita.GetComponent <Image>().sprite = HoverImages[2]; break; case SelectableCharacters.Catarine: ED.GetComponent <Collider2D>().isTrigger = true; Catarine.GetComponent <Image>().sprite = HoverImages[3]; break; case SelectableCharacters.Ramsey: SED.GetComponent <Collider2D>().isTrigger = true; Ramsey.GetComponent <Image>().sprite = HoverImages[4]; break; case SelectableCharacters.Drogas: SD.GetComponent <Collider2D>().isTrigger = true; Drogas.GetComponent <Image>().sprite = HoverImages[5]; break; case SelectableCharacters.Sylvia: SWD.GetComponent <Collider2D>().isTrigger = true; Sylvia.GetComponent <Image>().sprite = HoverImages[6]; break; case SelectableCharacters.Bjin: WD.GetComponent <Collider2D>().isTrigger = true; Bjin.GetComponent <Image>().sprite = HoverImages[7]; break; case SelectableCharacters.Xavier: NWD.GetComponent <Collider2D>().isTrigger = true; Xavier.GetComponent <Image>().sprite = HoverImages[8]; break; case SelectableCharacters.None: break; default: break; } weaponSelect.SetActive(false); weaponSelectActive = false; characterChosen = false; }
public void makeAllDissapear() { Leslie.SetActive(false); Jona.SetActive(false); Ashita.SetActive(false); Catarine.SetActive(false); Ramsey.SetActive(false); Drogas.SetActive(false); Sylvia.SetActive(false); Bjin.SetActive(false); Xavier.SetActive(false); }
public void switchChar(Collider2D collin) { switch (collin.name) { case "CenterDiamond": //if (!CD.GetComponent<Collider2D>().isTrigger) //{ // CD.GetComponent<Collider2D>().isTrigger = true; //} makeAllDissapear(); Leslie.SetActive(true); TextObject.GetComponentInChildren <Text>().text = "Leslie"; curChar = SelectableCharacters.Leslie; break; case "NorthDiamond": makeAllDissapear(); Jona.SetActive(true); TextObject.GetComponentInChildren <Text>().text = "Jona"; curChar = SelectableCharacters.Jona; break; case "NorthEastDiamond": makeAllDissapear(); Ashita.SetActive(true); TextObject.GetComponentInChildren <Text>().text = "Ashita"; curChar = SelectableCharacters.Ashita; break; case "EastDiamond": makeAllDissapear(); Catarine.SetActive(true); TextObject.GetComponentInChildren <Text>().text = "Catarine"; curChar = SelectableCharacters.Catarine; break; case "SouthEastDiamond": makeAllDissapear(); Ramsey.SetActive(true); TextObject.GetComponentInChildren <Text>().text = "Ramsey"; curChar = SelectableCharacters.Ramsey; break; case "SouthDiamond": makeAllDissapear(); Drogas.SetActive(true); TextObject.GetComponentInChildren <Text>().text = "Drogas"; curChar = SelectableCharacters.Drogas; break; case "SouthWestDiamond": makeAllDissapear(); Sylvia.SetActive(true); TextObject.GetComponentInChildren <Text>().text = "Sylvia"; curChar = SelectableCharacters.Sylvia; break; case "WestDiamond": makeAllDissapear(); Bjin.SetActive(true); TextObject.GetComponentInChildren <Text>().text = "Bjin"; curChar = SelectableCharacters.Bjin; break; case "NorthWestDiamond": makeAllDissapear(); Xavier.SetActive(true); TextObject.GetComponentInChildren <Text>().text = "Xavier"; curChar = SelectableCharacters.Xavier; break; default: break; } }
public void selectChar() { switch (curChar) { case SelectableCharacters.Leslie: TextObject.GetComponentInChildren <Text>().text = "Leslie Selected"; Leslie.GetComponent <Image>().sprite = SelectedImages[0]; CD.GetComponent <Collider2D>().isTrigger = false; break; case SelectableCharacters.Jona: TextObject.GetComponentInChildren <Text>().text = "Jona Selected"; Jona.GetComponent <Image>().sprite = SelectedImages[1]; ND.GetComponent <Collider2D>().isTrigger = false; break; case SelectableCharacters.Ashita: TextObject.GetComponentInChildren <Text>().text = "Ashita Selected"; Ashita.GetComponent <Image>().sprite = SelectedImages[2]; NED.GetComponent <Collider2D>().isTrigger = false; break; case SelectableCharacters.Catarine: TextObject.GetComponentInChildren <Text>().text = "Catarine Selected"; Catarine.GetComponent <Image>().sprite = SelectedImages[3]; ED.GetComponent <Collider2D>().isTrigger = false; break; case SelectableCharacters.Ramsey: TextObject.GetComponentInChildren <Text>().text = "Ramsey Selected"; Ramsey.GetComponent <Image>().sprite = SelectedImages[4]; SED.GetComponent <Collider2D>().isTrigger = false; break; case SelectableCharacters.Drogas: TextObject.GetComponentInChildren <Text>().text = "Drogas Selected"; Drogas.GetComponent <Image>().sprite = SelectedImages[5]; SD.GetComponent <Collider2D>().isTrigger = false; break; case SelectableCharacters.Sylvia: TextObject.GetComponentInChildren <Text>().text = "Sylvia Selected"; Sylvia.GetComponent <Image>().sprite = SelectedImages[6]; SWD.GetComponent <Collider2D>().isTrigger = false; break; case SelectableCharacters.Bjin: TextObject.GetComponentInChildren <Text>().text = "Bjin Selected"; Bjin.GetComponent <Image>().sprite = SelectedImages[7]; WD.GetComponent <Collider2D>().isTrigger = false; break; case SelectableCharacters.Xavier: TextObject.GetComponentInChildren <Text>().text = "Xavier Selected"; Xavier.GetComponent <Image>().sprite = SelectedImages[8]; NWD.GetComponent <Collider2D>().isTrigger = false; break; default: break; } characterChosen = true; weaponMenu(); }