Пример #1
0
 void FixedUpdate()
 {
     if (transform.position.y < -10.0f)
     {
         Kill();
     }
     if (!attached)
     {
         if (side == 1 && transform.position.x > catapult.gameObject.transform.position.x)
         {
             catapult.GetForce(transform.position, gameObject.GetComponent <Rigidbody>());
         }
         else if (side == -1 && transform.position.x < catapult.gameObject.transform.position.x)
         {
             catapult.GetForce(transform.position, gameObject.GetComponent <Rigidbody>());
         }
     }
     if (catapult.GetLocalBalloon() != this.gameObject)
     {
         Destroy(gameObject);
     }
 }