private static async Task LoadScene() { var sceneManager = Instantiate(Resources.Load <GameObject>("SceneObjects/SceneManager")); sceneManager.AddComponent <InputHandler>(); CatalogueBuilder.Build(); ObjectDetailPanel.Build(); await SceneObjectBuilder.BuildScene(); Instantiate(Resources.Load <GameObject>("SceneObjects/Main Camera")); }
public static void PackageCatalogue(ClientContext context) { var cbuild = new CatalogueBuilder(context); cbuild.Build(); }