private void GetActionInput() { if (playerRef.GetButton("ActionA")) { CastleShipRef.FireActionA(); } if (playerRef.GetButton("ActionB")) { CastleShipRef.FireActionB(); } if (playerRef.GetButton("ActionC")) { CastleShipRef.FireActionC(); } if (playerRef.GetButton("ActionD")) { CastleShipRef.FireActionD(); } }