void OnDestroy()
 {
     if (Instance = this)
     {
         Instance = null;
     }
 }
    /// <summary>
    /// Setup the game manager when created.
    /// </summary>
    void Awake()
    {
        if (Instance == null)
        {
            Instance = this;
        }

        // Store prizes original position and rotation
        plinkoPrizeOriginalPos = PlinkoPrize.transform.GetChild(0).transform.position;
        wheelPrizeOriginalPos  = WheelPrize.transform.GetChild(0).transform.position;
        coinPrizeOriginalPos   = CoinPrize.transform.GetChild(0).transform.position;
        plinkoPrizeOriginalRot = PlinkoPrize.transform.GetChild(0).transform.rotation;
        wheelPrizeOriginalRot  = WheelPrize.transform.GetChild(0).transform.rotation;
        coinPrizeOriginalRot   = CoinPrize.transform.GetChild(0).transform.rotation;

        GameOverCanvas.SetActive(false);

        ResetGame();
    }