Пример #1
0
    // Use this for initialization
    void Start()
    {
        cargoBag = GetComponent<CargoBag>();

        OnLevelUIObject = (GameObject)GameObject.Find ("OnLevelUI");
        OnLevelUI = OnLevelUIObject.GetComponent<OnLevelUI>();

        cargoBag.ProduceBag ();

        SetNextCargo ();
        SpawnCargo ();
    }
Пример #2
0
    // Use this for initialization
    void Awake()
    {
        cargoObject = GameObject.Find ("NewCrane");
        cargoBag = cargoObject.GetComponent<CargoBag>();

        missionWinObject = GameObject.Find ("MissionWinUI");
        missionWinUI = missionWinObject.GetComponent<MissionWinUI>();

        //fields
        timeObject = GameObject.Find ("Time");
        time = timeObject.GetComponent<Text>();

        levelObject = GameObject.Find ("Level");
        level = levelObject.GetComponent<Text>();

        nextObject = GameObject.Find ("Next");
        next = nextObject.GetComponent<Text>();

        woodObject = GameObject.Find ("Wood");
        wood = woodObject.GetComponent<Text> ();

        ironObject = GameObject.Find ("Iron");
        iron = ironObject.GetComponent<Text>();

        glassObject = GameObject.Find ("Glass");
        glass = glassObject.GetComponent<Text>();

        glassLabelObject = GameObject.Find ("GlassLabel");
        glassLabel = glassLabelObject.GetComponent<Text>();

        cargoImageObject = GameObject.Find ("CargoImage");
        cargoImage = cargoImageObject.GetComponent<Image>();

        truck = GameObject.Find ("Truck").GetComponent<Truck> ();
        timeLeft = maxTime;

        tutorialObject = GameObject.Find ("Tutorial");

        level.text = (Application.loadedLevel).ToString();
    }
Пример #3
0
    // Use this for initialization
    void Start()
    {
        truckObject = GameObject.Find ("Truck");
        truck = truckObject.GetComponent<Truck>();

        crackedGlassObject = GameObject.Find ("CrackedGlass");
        crackedWoodbject = GameObject.Find ("CrackedWood");
        destroyedGlassObject = GameObject.Find ("DestroyGlass");
        destroyedWoodObject = GameObject.Find ("DestroyWood");

        crackedGlass = crackedGlassObject.GetComponent<AudioSource>();
        crackedWood = crackedWoodbject.GetComponent<AudioSource>();;
        destroyedGlass = destroyedGlassObject.GetComponent<AudioSource>();;
        destoryedWood = destroyedWoodObject.GetComponent<AudioSource>();;

        collisionObject = GameObject.Find ("Collision");

        collision = collisionObject.GetComponent<AudioSource>();

        newCrane = (GameObject)GameObject.Find ("NewCrane");
        cargoBag = newCrane.GetComponent<CargoBag>();

        Rigidbody rigid = GetComponent<Rigidbody>();
        int num = Random.Range (0,2);
        if (num == 1)
        {
            rigid.AddForce (transform.forward*swingPower);
        }
        else
        {
            rigid.AddForce (-transform.forward*swingPower);
        }
    }