public void Player1Win() { CardsPlayer1.AddRange(CardsPlayedPlayer1); CardsPlayer1.AddRange(CardsPlayedPlayer2); CardsPlayedPlayer1.Clear(); CardsPlayedPlayer2.Clear(); }
public void Player2Win() { CardsPlayer2.AddRange(CardsPlayedPlayer1); CardsPlayer2.AddRange(CardsPlayedPlayer2); //Silly stuff, always add cards of P1 first CardsPlayedPlayer1.Clear(); CardsPlayedPlayer2.Clear(); }
public Card PopCardPlayer1() { if (!CardsPlayer1.Any()) { return(null); } var card = CardsPlayer1.First(); CardsPlayer1.RemoveAt(0); CardsPlayedPlayer1.Add(card); return(card); }