private void UpdateView(GameInfo gameInfo) { CleanGarbageCollector(); string text = gameInfo.PlayersNow + "/" + gameInfo.PlayersMax + " joined"; var obj = CardsGenerator.DrawObjectWithTextFromPrefab(new Vector2(0, 0), "DefaultTextWhite", text); var script = obj.AddComponent <ClickActionScript>(); GarbageCollector.Add(obj); }
private void AllGameInfosResponse(ResponseOrError <List <GameInfo> > responseOrError) { if (responseOrError.IsSuccess) { CleanGarbageCollector(); List <GameInfo> info = responseOrError .Response .FindAll((obj) => obj.CreatorNickName != PlayerNickName && obj.Available && obj.PlayersNow < obj.PlayersMax); if (info.IsEmpty()) { string text = "no games available"; var obj = CardsGenerator.DrawObjectWithTextFromPrefab(new Vector2(0, 0), "DefaultTextWhite", text); GarbageCollector.Add(obj); } else { for (int i = 0; i < info.Count; i++) { GameInfo game = info[i]; float y = StartingAxisY - i * SpaceBetweenTexts; string text = game.CreatorNickName + "'s game, players " + game.PlayersNow + "/" + game.PlayersMax; var obj = CardsGenerator.DrawObjectWithTextFromPrefab(new Vector2(0, y), "DefaultTextWhite", text); var script = obj.AddComponent <ClickActionScript>(); script.ClickMethod = OnGameItemClick; script.ClickParameter = game; GarbageCollector.Add(obj); } } } Invoke("GetAvailableGames", 2); }