void Start() { /* * Start by capturing the helper script on CardboardControlManager * This script has access to all the controls and their delegates * * Unity provides a good primer on delegates here: * http://unity3d.com/learn/tutorials/modules/intermediate/scripting/delegates */ cardboard = GameObject.Find("CardboardControlManager").GetComponent<CardboardControl>(); cardboard.magnet.OnDown += CardboardDown; // When the magnet goes down cardboard.magnet.OnUp += CardboardUp; // When the magnet comes back up // When the magnet goes down and up within the "click threshold" time // That click speed threshold is configurable in the inspector cardboard.magnet.OnClick += CardboardClick; // When the thing we're looking at changes, determined by a gaze // The gaze distance and layer mask are public as configurable in the inspector //cardboard.gaze.OnChange += CardboardFocus; // Not used here is the OnTilt delegate // This is triggered on rotating the device to Portrait mode // cardboard.box.OnTilt += ... }
void Start() { /* * Start by capturing the helper script on CardboardControlManager * This script has access to all the controls and their delegates * * Unity provides a good primer on delegates here: * http://unity3d.com/learn/tutorials/modules/intermediate/scripting/delegates */ cardboard = GameObject.Find("CardboardControlManager").GetComponent <CardboardControl>(); cardboard.trigger.OnDown += CardboardDown; // When the trigger goes down cardboard.trigger.OnUp += CardboardUp; // When the trigger comes back up // When the magnet or touch goes down and up within the "click threshold" time // That click speed threshold is configurable in the Inspector cardboard.trigger.OnClick += CardboardClick; // When the thing we're looking at changes, determined by a gaze // The gaze distance and layer mask are public as configurable in the Inspector cardboard.gaze.OnChange += CardboardGazeChange; // When we've been staring at an object cardboard.gaze.OnStare += CardboardStare; // When we rotate the device into portrait mode cardboard.box.OnTilt += CardboardMagnetReset; }
void Start() { cardboard = GameObject.Find("CardboardControlManager").GetComponent <CardboardControl>(); cardboard.trigger.OnDown += ToggleMove; cardboard.trigger.OnUp += ToggleMove; cardboard.trigger.OnClick += Interact; }
// Use this for initialization void Start() { cardboard = GameObject.Find("CardboardControlManager").GetComponent <CardboardControl>(); cardboard.box.OnTilt += CardBoardOnTilt; cardboard.trigger.OnDown += CardBoardOnDown; cardboard.trigger.OnUp += CardBoardOnUp; }
public void Start() { cardboard = gameObject.GetComponent <CardboardControl>(); StereoController stereoController = Camera.main.GetComponent <StereoController>(); head = stereoController.Head; }
// Use this for initialization void Start() { cardboard = GameObject.FindGameObjectWithTag("Cardboard"); camera = GameObject.FindGameObjectWithTag ("MainCamera"); cardboardControl = GameObject.Find("CardboardControlManager").GetComponent<CardboardControl>(); Screen.sleepTimeout = SleepTimeout.NeverSleep; cardboardControl.trigger.OnUp += CardboardClick; cardboardControl.trigger.OnDown += CardboardClick; cardboardControl.trigger.OnClick += CardboardClick; }
// Use this for initialization void Start() { playerBody = GetComponent <Rigidbody> (); playerCollider = GetComponent <CapsuleCollider> (); cardboard = GameObject.Find("CardboardControlManager").GetComponent <CardboardControl>(); cardboard.gaze.OnChange += CardboardFocusChanges; backWall = GameObject.Find("backwall"); sphere = GameObject.Find("Sphere"); sphereSound = sphere.GetComponent <AudioSource> (); desiredColor = new Color(0f, 0f, 0f); }
// Use this for initialization private void Start() { cardboard = GameObject.Find("CardboardControlManager").GetComponent <CardboardControl>(); cardboard.trigger.OnDown += ToggleMove; cardboard.trigger.OnUp += ToggleMove; //cardboard.trigger.OnClick += Interact; m_CharacterController = GetComponent <CharacterController>(); m_Camera = Camera.main; m_OriginalCameraPosition = m_Camera.transform.localPosition; m_FovKick.Setup(m_Camera); m_HeadBob.Setup(m_Camera, m_StepInterval); m_StepCycle = 0f; m_NextStep = m_StepCycle / 2f; m_Jumping = false; m_AudioSource = GetComponent <AudioSource>(); m_MouseLook.Init(transform, m_Camera.transform); }
// Use this for initialization void Start() { cardboard = GameObject.Find("CardboardControlManager").GetComponent<CardboardControl>(); rb = GetComponent<Rigidbody>(); //Physics.IgnoreLayerCollision (9, this.gameObject.layer); //Physics.IgnoreLayerCollision (9, 9); // When the thing we're looking at changes, determined by a gaze // The gaze distance and layer mask are public as configurable in the inspector cardboard.gaze.OnChange += CardboardGazeChange; // When we've been staring at an object cardboard.gaze.OnStare += CardboardStare; // When we rotate the device into portrait mode cardboard.box.OnTilt += CardboardMagnetReset; //cardboard.pointer.Show(); InvokeRepeating("FireCheck", 2, rateOfFire); }
public void Start() { cardboard = gameObject.GetComponent <CardboardControl>(); }
public void Start() { cardboard = gameObject.GetComponent<CardboardControl>(); magnet = new ParsedMagnetData(); touch = new ParsedTouchData(); }
// Use this for initialization void Start() { cardboardControl = GameObject.Find("CardboardControlManager").GetComponent<CardboardControl>(); }
public void Start() { cardboard = gameObject.GetComponent <CardboardControl>(); camera = Camera.main.transform; }
public void Start() { cardboard = gameObject.GetComponent<CardboardControl>(); }
public void Start() { cardboard = gameObject.GetComponent <CardboardControl>(); magnet = new ParsedMagnetData(); touch = new ParsedTouchData(); }
public void Start() { cardboard = gameObject.GetComponent<CardboardControl>(); StereoController stereoController = Camera.main.GetComponent<StereoController>(); head = stereoController.Head; }