private IEnumerator DiscardTween(Card card, float duration) { GameObject tweenGO = Instantiate(_tweenCardGO, _tweenCardGO.transform); CardView tweenView = tweenGO.GetComponent <CardView>(); tweenGO.transform.position = _currentCardView.transform.position; tweenView.Display(card); LeanTween.move(tweenGO, _discardDeckView.transform, duration); yield return(new WaitForSeconds(duration)); _discardDeckView.Display(card); Debug.Log("Player: Card added to discard: " + card.Name); Debug.Log("Player Hand Count: " + _playerHand.Count); if (_playerHand.Count > 0) { _currentCardView.Display(_playerHand.TopItem); _currentCardIndex = _playerHand.Count - 1; } else { _currentCardView.DisplayNull(); _currentCardIndex = 0; } Destroy(tweenGO); }
private IEnumerator ReshuffleTween(Card card, float duration) { GameObject tweenGO = Instantiate(_tweenCardGO, _tweenCardGO.transform); CardView tweenView = tweenGO.GetComponent <CardView>(); tweenGO.transform.position = _discardDeckView.transform.position; tweenView.Display(card); LeanTween.move(tweenGO, _drawDeckView.transform, duration); yield return(new WaitForSeconds(duration)); _drawDeckView.Display(_drawDeck); _discardDeckView.DisplayNull(); Destroy(tweenGO); }
private IEnumerator DrawCardTween(Card card, float duration) { GameObject tweenGO = Instantiate(_tweenCardGO, _tweenCardGO.transform); CardView tweenView = tweenGO.GetComponent <CardView>(); tweenGO.transform.position = _drawDeckView.transform.position; tweenView.Display(card); LeanTween.move(tweenGO, _currentCardView.transform, duration); yield return(new WaitForSeconds(duration)); _currentCardView.Display(_playerHand.Cards[_currentCardIndex]); _drawDeckView.Display(_drawDeck); Destroy(tweenGO); }
public void PlayCurrentCard() { if (_playerHand.Count > 0) { Card targetCard = _playerHand.Cards[_currentCardIndex]; _cardToPlace = targetCard; _cardToPlaceGO = Instantiate(_tweenCardGO, _tweenCardGO.transform); _cardToPlaceView = _cardToPlaceGO.GetComponent <CardView>(); _cardToPlaceGO.transform.position = _currentCardView.transform.position; _cardToPlaceView.Display(targetCard); AudioHelper.PlayClip2D(_playAudio, 1f); } else { Debug.LogWarning("Player Hand: Nothing to play - hand is empty!"); } UpdateHandSize(); }
public void SelectNextCard() { if (_playerHand.Count > 0) { if (_currentCardIndex + 1 <= _playerHand.Count - 1) { //If there's a next card to go to _currentCardIndex += 1; _currentCardView.Display(_playerHand.Cards[_currentCardIndex]); } else { //else return to the beginning _currentCardIndex = 0; _currentCardView.Display(_playerHand.BottomItem); } AudioHelper.PlayClip2D(_selectAudio, 1f); } else { Debug.LogWarning("Player: No cards to select between"); } UpdateHandSize(); }