Пример #1
0
    public void RefreshAllUINow()
    {
        if (unoGamePlayData.currentGameState == UnoGamePlayData.GameState.STATUS_PLAYING)
        {
            unoCircleTurn.Show();
            StartCoroutine(unoCircleTurn.DoActionSetTurnDirection(unoGamePlayData.turnDirection));

            StartCoroutine(unoBackground.DoActionSetColor(unoGamePlayData.currentColor));
        }
        StartCoroutine(unoCircleTurn.DoActionSetColor(unoGamePlayData.currentColor));

        RefreshAllPlayerGroupUINow();
        RefreshUIButtonSitDown();
        SetTableBet(unoGamePlayData.currentBet, true);

        if (unoGamePlayData.lastCardPut > 0)
        {
            CardUnoInfo _cardInfo       = null;
            bool        _isThisWildCard = false;
            if (unoGamePlayData.IsWildCardColor(unoGamePlayData.lastCardPut))
            {
                _cardInfo       = Uno_GamePlay_Manager.instance.GetCardInfo(CardUnoInfo.CardType._Special_WildColor);
                _isThisWildCard = true;
            }
            else if (unoGamePlayData.IsWildCardDraw(unoGamePlayData.lastCardPut))
            {
                _cardInfo       = Uno_GamePlay_Manager.instance.GetCardInfo(CardUnoInfo.CardType._Special_Draw4Cards);
                _isThisWildCard = true;
            }
            else
            {
                _cardInfo = Uno_GamePlay_Manager.instance.GetCardInfo(unoGamePlayData.lastCardPut);
            }

            if (_cardInfo == null)
            {
                                #if TEST
                Debug.LogError(">>> Không tìm thấy cardInfo (0): " + unoGamePlayData.lastCardPut);
                                #endif
                return;
            }

            PanelCardUnoDetailController _card = LeanPool.Spawn(cardPrefab, Vector3.zero, Quaternion.identity, panelContainGlobalCards).GetComponent <PanelCardUnoDetailController>();
            _card.transform.position = panelGlobalCardsHolderCatched.position;
            Vector3 _rot = panelGlobalCardsHolderCatched.rotation.eulerAngles;
            _rot.z += Random.Range(-60f, 60f);
            _card.transform.rotation = Quaternion.Euler(_rot);
            _card.ResizeAgain(sizeCardDefault.x, sizeCardDefault.y);
            _card.ShowNow(_cardInfo, unoGamePlayData.lastCardPut);
            if (_isThisWildCard)
            {
                StartCoroutine(_card.DoActionChangeBgColor(unoGamePlayData.currentColor));
            }
            cardsGlobalPoolManager.AddObject(_card);
        }
    }
Пример #2
0
 public void ShowNow(CardUnoInfo _cardInfo, int _cardId)
 {
     if (currentState == State.Show)
     {
         return;
     }
     currentState = State.Show;
     SetVisible();
     if (_cardInfo == null)
     {
         SetCard(cardInfoDefault, -1);
     }
     else
     {
         SetCard(_cardInfo, _cardId);
     }
 }
Пример #3
0
    public IEnumerator Show(CardUnoInfo _cardInfo, int _cardId, float _timeShow)
    {
        if (currentState == State.Show)
        {
            yield break;
        }
        currentState = State.Show;
        SetVisible();
        float _saveX      = transform.localScale.x;
        bool  _isFinished = false;

        LeanTween.scaleX(gameObject, 0f, _timeShow / 2f).setOnComplete(() => {
            _isFinished = true;
        });
        yield return(new WaitUntil(() => _isFinished));

        SetCard(_cardInfo, _cardId);

        _isFinished = false;
        LeanTween.scaleX(gameObject, _saveX, _timeShow / 2f).setOnComplete(() => {
            _isFinished = true;
        });
        yield return(new WaitUntil(() => _isFinished));
    }
Пример #4
0
    void SetCard(CardUnoInfo _cardInfo, int _cardId)
    {
        cardInfo                  = _cardInfo;
        cardValue                 = _cardId;
        imgBg.color               = cardInfo.colorValue;
        imgOval.color             = cardInfo.colorImgOval;
        imgMainIcon.sprite        = cardInfo.imgMainIcon;
        shadowImgMainIcon.enabled = true;
        if (cardInfo.cardType != CardUnoInfo.CardType._Red_Draw2Cards &&
            cardInfo.cardType != CardUnoInfo.CardType._Green_Draw2Cards &&
            cardInfo.cardType != CardUnoInfo.CardType._Blue_Draw2Cards &&
            cardInfo.cardType != CardUnoInfo.CardType._Yellow_Draw2Cards &&
            cardInfo.cardType != CardUnoInfo.CardType._Special_Draw4Cards &&
            cardInfo.cardType != CardUnoInfo.CardType._Special_WildColor &&
            cardInfo.cardType != CardUnoInfo.CardType._CardCover)
        {
            imgMainIcon.color = cardInfo.colorValue;
        }
        else
        {
            imgMainIcon.color = Color.white;
            if (cardInfo.cardType == CardUnoInfo.CardType._Special_WildColor ||
                cardInfo.cardType == CardUnoInfo.CardType._CardCover)
            {
                shadowImgMainIcon.enabled = false;
            }
        }
        imgMainIcon.SetNativeSize();

        if (cardInfo.cardType != CardUnoInfo.CardType._CardCover)
        {
            if (cardInfo.strValue.Equals("-1"))
            {
                for (int i = 0; i < imgMiniIcon.Count; i++)
                {
                    imgMiniIcon[i].gameObject.SetActive(true);
                    imgMiniIcon[i].sprite = cardInfo.imgMainIcon;
                }
                for (int i = 0; i < txtValue.Count; i++)
                {
                    txtValue[i].gameObject.SetActive(false);
                }
            }
            else
            {
                for (int i = 0; i < imgMiniIcon.Count; i++)
                {
                    imgMiniIcon[i].gameObject.SetActive(false);
                }
                for (int i = 0; i < txtValue.Count; i++)
                {
                    txtValue[i].gameObject.SetActive(true);
                    txtValue[i].text = cardInfo.strValue;
                }
            }
        }
        else
        {
            for (int i = 0; i < imgMiniIcon.Count; i++)
            {
                imgMiniIcon[i].gameObject.SetActive(false);
            }
            for (int i = 0; i < txtValue.Count; i++)
            {
                txtValue[i].gameObject.SetActive(false);
            }
        }
    }
Пример #5
0
    IEnumerator DoActionDealPlayerCard(Uno_PlayerGroup _playerGroup, sbyte _valueCards, float _timeDeal, System.Action _onFinished)
    {
        CardUnoInfo _cardInfo = null;

        if (_valueCards >= 0 && _playerGroup.isMe &&
            unoGamePlayData.CheckIsPlaying(DataManager.instance.userData.sessionId))
        {
            _cardInfo = Uno_GamePlay_Manager.instance.GetCardInfo(_valueCards);
        }

        CardHolderController         _cardHolder = CreateCardHolder(_playerGroup);
        PanelCardUnoDetailController _card       = LeanPool.Spawn(cardPrefab, Vector3.zero, Quaternion.identity, panelContainAllPlayerCards).GetComponent <PanelCardUnoDetailController>();

        _card.transform.position = dealer.position;
        _card.transform.rotation = dealer.rotation;
        if (_cardInfo != null)
        {
            _card.ShowNow(_cardInfo, _valueCards);
        }
        _card.SetCardHolder(_cardHolder);
        _card.ResizeAgain(sizeCardDefault.x, sizeCardDefault.y);
        _playerGroup.ownCardPoolManager.AddObject(_card);
        yield return(Yielders.EndOfFrame);

        bool _canCompactCard = true;

        if (_playerGroup.isMe &&
            unoGamePlayData.CheckIsPlaying(DataManager.instance.userData.sessionId))
        {
            _canCompactCard = false;
        }

        if (_timeDeal <= 0)
        {
            for (int i = 0; i < _playerGroup.ownCardPoolManager.listObjects.Count; i++)
            {
                PanelCardUnoDetailController _panelCardDetail = (PanelCardUnoDetailController)_playerGroup.ownCardPoolManager.listObjects[i];
                _panelCardDetail.transform.position   = _panelCardDetail.cardHolder.transform.position;
                _panelCardDetail.transform.rotation   = _panelCardDetail.cardHolder.transform.rotation;
                _panelCardDetail.transform.localScale = Vector2.one * _panelCardDetail.cardHolder.ratioScale;
            }
            if (_canCompactCard && _playerGroup.ownCardPoolManager.listObjects.Count > numCardsCompact)
            {
                for (int i = 0; i < _playerGroup.ownCardPoolManager.listObjects.Count; i++)
                {
                    PanelCardUnoDetailController _panelCardDetail = (PanelCardUnoDetailController)_playerGroup.ownCardPoolManager.listObjects[i];
                    _panelCardDetail.transform.position = listPanelContainPlayerCardsCompactHolder[_playerGroup.viewIndex].position;
                    if (i == 0)
                    {
                        _panelCardDetail.SetVisible();
                    }
                    else
                    {
                        _panelCardDetail.SetInVisible();
                    }
                }
                listTxtPlayerNumberCards[_playerGroup.viewIndex].gameObject.SetActive(true);
                listTxtPlayerNumberCards[_playerGroup.viewIndex].text = _playerGroup.ownCardPoolManager.listObjects.Count.ToString();
            }
            else
            {
                listTxtPlayerNumberCards[_playerGroup.viewIndex].gameObject.SetActive(false);
            }
        }
        else
        {
            if (Uno_GamePlay_Manager.instance.CanPlayMusicAndSfx())
            {
                MyAudioManager.instance.PlaySfx(Uno_GamePlay_Manager.instance.myAudioInfo.sfx_DealCard);
            }

            if (_canCompactCard && _playerGroup.ownCardPoolManager.listObjects.Count > numCardsCompact)
            {
                for (int i = 0; i < _playerGroup.ownCardPoolManager.listObjects.Count - 1; i++)
                {
                    PanelCardUnoDetailController _panelCardDetail = (PanelCardUnoDetailController)_playerGroup.ownCardPoolManager.listObjects[i];
                    StartCoroutine(_panelCardDetail.Move(listPanelContainPlayerCardsCompactHolder[_playerGroup.viewIndex].position, _timeDeal / 2f, LeanTweenType.easeOutSine));
                }
                yield return(CoroutineChain.Start
                             .Parallel(_card.Move(listPanelContainPlayerCardsCompactHolder[_playerGroup.viewIndex].position, _timeDeal, LeanTweenType.easeOutSine)
                                       , _card.Rotate(_cardHolder.transform.rotation.eulerAngles, _timeDeal)
                                       , _card.ScaleTo(Vector2.one * _cardHolder.ratioScale, _timeDeal, LeanTweenType.notUsed)));

                for (int i = 0; i < _playerGroup.ownCardPoolManager.listObjects.Count; i++)
                {
                    PanelCardUnoDetailController _panelCardDetail = (PanelCardUnoDetailController)_playerGroup.ownCardPoolManager.listObjects[i];
                    if (i == 0)
                    {
                        _panelCardDetail.SetVisible();
                    }
                    else
                    {
                        _panelCardDetail.SetInVisible();
                    }
                }
                listTxtPlayerNumberCards[_playerGroup.viewIndex].gameObject.SetActive(true);
                listTxtPlayerNumberCards[_playerGroup.viewIndex].text = _playerGroup.ownCardPoolManager.listObjects.Count.ToString();
            }
            else
            {
                CoroutineChain.Start
                .Parallel(_card.MoveToCardHolder(_timeDeal, LeanTweenType.easeOutSine)
                          , _card.Rotate(_cardHolder.transform.rotation.eulerAngles, _timeDeal)
                          , _card.ScaleTo(Vector2.one * _cardHolder.ratioScale, _timeDeal, LeanTweenType.notUsed));
                yield return(Yielders.Get(_timeDeal / 2f));

                for (int i = 0; i < _playerGroup.ownCardPoolManager.listObjects.Count - 1; i++)
                {
                    PanelCardUnoDetailController _panelCardDetail = (PanelCardUnoDetailController)_playerGroup.ownCardPoolManager.listObjects[i];
                    StartCoroutine(_panelCardDetail.MoveToCardHolder(_timeDeal / 2f, LeanTweenType.easeOutSine));
                }
                yield return(Yielders.Get(_timeDeal / 2f));
            }
        }

        if (_valueCards >= 0 && _playerGroup.isMe &&
            unoGamePlayData.CheckIsPlaying(DataManager.instance.userData.sessionId))
        {
            _card.onPointerDown = _playerGroup.OnFocusCard;
        }
        if (_onFinished != null)
        {
            _onFinished();
        }
    }
Пример #6
0
    IEnumerator DoActionInitData(UserDataInGame _userData, bool _isWin, long _goldBonus, int _point, List <sbyte> _cardValue)
    {
        data = _userData;

        if (cardPoolManager == null)
        {
            cardPoolManager = new MySimplePoolManager();
        }

        if (_isWin)
        {
            imgStar.color = Color.white;
            panelShadow.gameObject.SetActive(false);
            txtGoldBonus.text  = "+" + MyConstant.GetMoneyString(_goldBonus, 9999);
            txtGoldBonus.color = Color.yellow;
            txtName.color      = Color.yellow;
            txtPoint.color     = Color.yellow;
        }
        else
        {
            imgStar.color = Color.gray;
            panelShadow.gameObject.SetActive(true);
            txtGoldBonus.text  = "-" + MyConstant.GetMoneyString(_goldBonus, 9999);
            txtGoldBonus.color = Color.red;
            txtName.color      = Color.white;
            txtPoint.color     = Color.white;
        }

        txtName.text  = MyConstant.ConvertString(data.nameShowInGame, maxLengthOfUserName);
        txtPoint.text = "" + MyConstant.GetMoneyString(_point);

        imgAvatar.texture = CoreGameManager.instance.gameInfomation.otherInfo.avatarDefault;
        data.LoadAvatar(this, imgAvatar.rectTransform.rect.width, imgAvatar.rectTransform.rect.height, (_avatar) => {
            try{
                if (_avatar != null)
                {
                    imgAvatar.texture = _avatar;
                }
            }catch {}
        });

        int _totalCards = _cardValue.Count;

        if (_totalCards > 20)
        {
            _totalCards = 20;
        }
        List <CardHolderController> _tmpListCardHolder = new List <CardHolderController>();

        for (int i = 0; i < _totalCards; i++)
        {
            CardHolderController _cardHolder = LeanPool.Spawn(cardHolderPrefab, Vector3.zero, Quaternion.identity, panelCardHolderContainer).GetComponent <CardHolderController>();
            _tmpListCardHolder.Add(_cardHolder);
        }
        yield return(Yielders.EndOfFrame);

        for (int i = 0; i < _totalCards; i++)
        {
            CardUnoInfo _cardInfo = null;
            if (Uno_GamePlay_Manager.instance.unoGamePlayData.IsWildCardColor(_cardValue[i]))
            {
                _cardInfo = Uno_GamePlay_Manager.instance.GetCardInfo(CardUnoInfo.CardType._Special_WildColor);
            }
            else if (Uno_GamePlay_Manager.instance.unoGamePlayData.IsWildCardDraw(_cardValue[i]))
            {
                _cardInfo = Uno_GamePlay_Manager.instance.GetCardInfo(CardUnoInfo.CardType._Special_Draw4Cards);
            }
            else
            {
                _cardInfo = Uno_GamePlay_Manager.instance.GetCardInfo(_cardValue[i]);
            }
            if (_cardInfo == null)
            {
                                #if TEST
                Debug.LogError(">>> Không tìm thấy cardInfo (0): " + _cardValue[i]);
                                #endif
            }
            PanelCardUnoDetailController _card = LeanPool.Spawn(cardPrefab, Vector3.zero, Quaternion.identity, panelCardContainer).GetComponent <PanelCardUnoDetailController>();
            cardPoolManager.AddObject(_card);
            _card.transform.position = _tmpListCardHolder[i].transform.position;
            _card.transform.rotation = _tmpListCardHolder[i].transform.rotation;
            _card.ShowNow(_cardInfo, (int)_cardValue[i]);
            _card.ResizeAgain(Uno_GamePlay_Manager.instance.UIManager.sizeCardDefault.x, Uno_GamePlay_Manager.instance.UIManager.sizeCardDefault.y);
            _card.transform.localScale = Vector3.one * _tmpListCardHolder[i].ratioScale;
        }

        for (int i = 0; i < _tmpListCardHolder.Count; i++)
        {
            _tmpListCardHolder[i].SelfDestruction();
        }
        _tmpListCardHolder.Clear();
    }