public void SetHoveringCard(CardUIObject cardObj) { if (isCardSelected) { return; } if (hoverCard != null) { hoverCard.Show(); } hoverCard = cardObj; if (cardObj != null) { cardImageAtMouse.sprite = cardObj.card.image; } }
// Start is called before the first frame update void Start() { combatManager = FindObjectOfType <CombatManager>(); levelLoader = FindObjectOfType <LevelLoader>(); //HideBackToMapButton(); currentCardDeckCardUIObjects = new List <CardUIObject>(); discardedCardDeckCardUIObjects = new List <CardUIObject>(); if (combatManager != null) { foreach (Card card in combatManager.playerCurrentCardDeck) { if (currentCardDeckGridContent != null) { GameObject cardUIObjectInstance = Instantiate(cardUIObject, currentCardDeckGridContent.transform); CardUIObject cardUI = cardUIObjectInstance.GetComponent <CardUIObject>(); cardUI.SetCardDefinition(card); currentCardDeckCardUIObjects.Add(cardUI); } if (discardedCardDeckGridContent != null) { GameObject cardUIObjectInstance = Instantiate(cardUIObject, discardedCardDeckGridContent.transform); cardUIObjectInstance.SetActive(false); CardUIObject cardUI = cardUIObjectInstance.GetComponent <CardUIObject>(); cardUI.SetCardDefinition(card); discardedCardDeckCardUIObjects.Add(cardUI); } } int numCharacterStatsObjects = combatManager.enemyCharacters.Count; enemyCharacterStatsObjects = new List <GameObject>(numCharacterStatsObjects); for (int i = 0; i < numCharacterStatsObjects; i++) { enemyCharacterStatsObjects.Add(Instantiate(characterStatsObject, characterStatsParent)); //SetCharacterStatsObject(enemyCharacterStatsObjects[i], combatManager.enemyCharacters[i]); } playerCharacterStatsObject = Instantiate(characterStatsObject, characterStatsParent); playerCharacterStatsObject.GetComponent <RectTransform>().localPosition = Vector3.zero; playerCharacterStats = playerCharacterStatsObject.GetComponent <CharacterStats>(); //SetCharacterStatsObject(playerCharacterStatsObject, combatManager.playerCharacterObject); } CombatManager.OnCardsDealt -= UpdateCurrentCardDeckList; CombatManager.OnCardsDealt += UpdateCurrentCardDeckList; CombatManager.OnCardDiscarded -= UpdateDiscardedCardDeckListAdded; CombatManager.OnCardDiscarded += UpdateDiscardedCardDeckListAdded; CombatManager.OnDiscardEmptied -= UpdateDiscardedCardDeckListEmptied; CombatManager.OnDiscardEmptied += UpdateDiscardedCardDeckListEmptied; CombatManager.OnUpdateCardPoints -= UpdateCardPointsText; CombatManager.OnUpdateCardPoints += UpdateCardPointsText; CombatManager.OnHasWon -= AnimateVictoryPanel; CombatManager.OnHasWon += AnimateVictoryPanel; CombatManager.OnPlayerDestroyed -= AnimateGameOverPanel; CombatManager.OnPlayerDestroyed += AnimateGameOverPanel; CombatManager.OnTurnComplete -= UpdateBuffStatsObjects; CombatManager.OnTurnComplete += UpdateBuffStatsObjects; CombatManager.OnEnemyTurn -= HideEndTurnButton; CombatManager.OnEnemyTurn += HideEndTurnButton; CombatManager.OnEnemyTurnComplete -= ShowEndTurnButton; CombatManager.OnEnemyTurnComplete += ShowEndTurnButton; CharacterObject.OnPlayerExecuteTurn -= HideEndTurnButton; CharacterObject.OnPlayerExecuteTurn += HideEndTurnButton; CharacterObject.OnPlayerUseAbility -= UpdateBlockStat; CharacterObject.OnPlayerUseAbility += UpdateBlockStat; CharacterObject.OnPlayerAttackComplete -= ShowEndTurnButton; CharacterObject.OnPlayerAttackComplete += ShowEndTurnButton; CharacterObject.OnAnimationHit -= UpdateStats; CharacterObject.OnAnimationHit += UpdateStats; CharacterObject.OnCharacterDestroy -= RemovePlayerStatsObject; CharacterObject.OnCharacterDestroy += RemovePlayerStatsObject; //remove stats ui for enemies from combat manager CombatManager.OnEnemyRemoved -= RemoveCharacterStatsObject; CombatManager.OnEnemyRemoved += RemoveCharacterStatsObject; BuffText.OnEnterBuffText -= UpdateBuffInfoTextPanel; BuffText.OnEnterBuffText += UpdateBuffInfoTextPanel; BuffText.OnExitBuffText -= HideBuffInfoPanel; BuffText.OnExitBuffText += HideBuffInfoPanel; }