public override void SetupCard(Card card, CardTypesLookup cardTypesLookup) { base.SetupCard(card, cardTypesLookup); CardTypesLookupSlotSquadron cardTypesLookupSlotSquadron = cardTypesLookup.squadrons.Find(sqt => sqt.cardTypeRaw == card.cardType); if (cardTypesLookupSlotSquadron == null) { Debug.LogError($"No internal squadron type found for raw type \"{card.cardType}\". Squadron card not set up completely."); return; } squadronType = cardTypesLookupSlotSquadron.squadronType; }
public override void SetupCard(Card card, CardTypesLookup cardTypesLookup) { base.SetupCard(card, cardTypesLookup); CardTypesLookupSlotUpgrade cardTypesLookupSlotUpgrade = cardTypesLookup.upgrades.Find(ut => ut.cardTypeRaw == card.cardType); if (cardTypesLookupSlotUpgrade == null) { Debug.LogError($"No internal upgrade type found for raw type \"{card.cardType}\". Upgrade card not set up completely."); return; } upgradeType = cardTypesLookupSlotUpgrade.upgradeType; }
public override void SetupCard(Card card, CardTypesLookup cardTypesLookup) { base.SetupCard(card, cardTypesLookup); CardTypesLookupSlotShip cardTypesLookupSlotShip = cardTypesLookup.ships.Find(st => st.cardTypeRaw == card.cardType); if (cardTypesLookupSlotShip == null) { Debug.LogError($"No internal ship type found for raw type \"{card.cardType}\". Ship card not set up completely."); return; } shipType = cardTypesLookupSlotShip.shipType; if (card.upgradeSlots != null && card.upgradeSlots.Length > 0) { upgradeTypes = new UpgradeType[card.upgradeSlots.Length]; for (int i = 0; i < card.upgradeSlots.Length; i++) { upgradeTypes[i] = cardTypesLookup.GetUpgradeType(card.upgradeSlots[i]); } } }
// private char[] IDEndTrim = new char[]{'0', '1', '2', '3', '4', '5', '6', '7', '8', '9', 'A', 'B', 'C', 'D', 'E', 'F', 'G', 'H', 'I', 'J', 'K', 'K', 'L', 'M', 'N', 'O', 'P'}; public virtual void SetupCard(Card card, CardTypesLookup cardTypesLookup) { ID = "card" + card.name.Replace(" ", "").Replace("'", "").Replace("-", ""); sprite = Resources.Load <Sprite>($"ScannedImages/{card.imageURL.Split('.')[0]}"); size = card.size; if (card.faction.Length < 1) { faction = Faction.Empire | Faction.Rebellion; } else if (card.faction == "emp") { faction = Faction.Empire; } else if (card.faction == "reb") { faction = Faction.Rebellion; } else { // No faction, error will be logged Debug.LogError($"Base card {card.name} ({card.ID}) defines an invalid faction: {card.faction}"); faction = (Faction) ~0; } cardName = card.name; cost = card.cost; isCommander = card.isCommander; isUnique = card.isUnique; isSquadron = card.isSquadron; cardTypeRaw = card.cardType; cardSize = cardTypesLookup.GetCardSize(card.cardType); }