Пример #1
0
    public void InitCardTypes()
    {
        // set types to show in the inspector and reset the count
        deck_types = CardTypeCount.Initialize();

        total_card_count = 0;
    }
Пример #2
0
 public static   CardTypeCount[] Initialize()
 {
     CardTypeCount[] deck = new CardTypeCount[(int)CardType.CardType_Count];
     for (int i = 0; i < (int)CardType.CardType_Count; ++i)
     {
         deck[i].type  = (CardType)i;
         deck[i].count = 0;
     }
     return(deck);
 }
Пример #3
0
    void SetUpReward(CardTypeCount[] reward)
    {
        Assert.IsTrue(reward.Length == (int)CardType.CardType_Count);

        reward_card_objects = new Dictionary <CardType, DeckCard>();
        for (int i = 0; i < (int)CardType.CardType_Count; ++i)
        {
            CardTypeCount card = reward[i];
            if (card.count > 0)
            {
                DeckCard dc = Instantiate(card_prefab, reward_panel) as DeckCard;
                dc.cardImage.type = card.type;
                dc.count_text_frame.SetActive(true);
                dc.UpdateText(card.count);
                dc.eventTrigger.enabled = false;

                reward_card_objects.Add(card.type, dc);
            }
        }
    }
Пример #4
0
    void SetUpDeck(CardTypeCount[] deck)
    {
        Assert.IsTrue(deck.Length == (int)CardType.CardType_Count);

        deck_card_objects = new List <DeckCard>();
        for (int i = 0; i < (int)CardType.CardType_Count; ++i)
        {
            CardTypeCount card = deck[i];
            for (int j = 0; j < card.count; ++j)
            {
                DeckCard dc = Instantiate(card_prefab, current_deck_panel) as DeckCard;
                dc.cardImage.type = card.type;
                dc.count_text_frame.SetActive(false);
                dc.eventTrigger.enabled = false;

                deck_card_objects.Add(dc);
            }
        }
        card_count_text.text = "Army size: " + deck_card_objects.Count.ToString();
    }
Пример #5
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 public CardTypeCount[] CopyTargetDeck()
 {
     CardTypeCount[] copy = new CardTypeCount[target_deck.Length];
     target_deck.CopyTo(copy, 0);
     return(copy);
 }
Пример #6
0
 public CardTypeCount[] CopyAttackDeck()
 {
     CardTypeCount[] copy = new CardTypeCount[attack_deck.Length];
     attack_deck.CopyTo(copy, 0);
     return(copy);
 }