public void Play(CardState card, Targets targets) { if (!card.CanPlay(board, targets)) { Debug.LogError("The card '" + card.name + "' cannot be played with this board state!"); return; } int turnPlayer = board.turn % 2; if (turnPlayer != card.playerNum) { Debug.LogError("Tried to play an opponents card!!"); return; } if (turnPlayer == localPlayerNum) { informer.PlayCard(card, targets); } card.TryTrigger(EffectTrigger.PLAY, this, board, targets); foreach (CardState boardCard in board.playOrder) { boardCard.TryTrigger(EffectTrigger.CARD_PLAYED, this, board, new Targets(card)); } if (card.isPermanent) { board.playOrder.Add(card); board.board[turnPlayer].Add(card); } }
public bool CanPlay(CardState card, Targets targets) { return(card.CanPlay(board, targets)); }