public void DeactiveGameUI() { CardSelectionScreen.SetActive(false); OpponentSelction.SetActive(false); GameBoardScreen.SetActive(false); EndGameScreen.SetActive(false); CardShop.SetActive(false); }
public RulesetDetails(CardShop.Models.RuleSet rulesetWrapper) { RuleService ruleService = new RuleService(); this.rulesetWrapper = rulesetWrapper; if (rulesetWrapper.RuleSet1 != null) { System.Workflow.Activities.Rules.RuleSet ruleset = ruleService.DeserializeRules(rulesetWrapper.RuleSet1); ICollection<Rule> rules = ruleset.Rules; this.rulesDisplay = SetUpRulesDisplay(rules); } }
public void GenerateNewCards(Random rand) { Thread.Sleep(rand.Next(1, 17)); int howManyCards = 100; while (howManyCards > 0) { BaseCards baseCard = CardShop.GetRandCard(rand); Console.WriteLine(baseCard.getCardName()); string query = DbFunctions.MakeQueryForCreateNewCard(baseCard); if (ExecuteQuery(query) == false) { //error weiterreichen Console.WriteLine("error bei execute"); } howManyCards--; } }