Пример #1
0
    // Use this for initialization
    void Start()
    {
        LargeCard        lCard  = GetComponent <LargeCard>();
        CardSelectPasser passer = GameObject.FindObjectOfType <CardSelectPasser>();

        lCard.SetCard(passer.GetSelectedCard());
    }
Пример #2
0
    // Use this for initialization
    void Start()
    {
        CardSelectPasser passer = GameObject.FindObjectOfType <CardSelectPasser>();

        cardFocused = passer.GetSelectedCard();

        PopulateLayout();
    }
Пример #3
0
    void SendCardsToScene()
    {
        CardSelectPasser passer = GameObject.FindObjectOfType <CardSelectPasser>();

        if (passer == null)
        {
            //Create Scene Data passer if it doesn't exist
            GameObject go = new GameObject();
            passer = go.AddComponent <CardSelectPasser>();
        }

        //Add data to passer
        passer.Setup(selectedCards);
        passer.LevelTarget         = "CardFocus";
        passer.DestroyAfterLoad    = false;
        passer.DestroyOnWrongLevel = false;
        SceneManager.LoadScene("CardFocus");
    }