Пример #1
0
 static public int Init(IntPtr l)
 {
     try {
         CardRoundSelector self = (CardRoundSelector)checkSelf(l);
         self.Init();
         pushValue(l, true);
         return(1);
     }
     catch (Exception e) {
         return(error(l, e));
     }
 }
Пример #2
0
 static public int get_current(IntPtr l)
 {
     try {
         CardRoundSelector self = (CardRoundSelector)checkSelf(l);
         pushValue(l, true);
         pushValue(l, self.current);
         return(2);
     }
     catch (Exception e) {
         return(error(l, e));
     }
 }
Пример #3
0
 static public int get_touchMode(IntPtr l)
 {
     try {
         CardRoundSelector self = (CardRoundSelector)checkSelf(l);
         pushValue(l, true);
         pushEnum(l, (int)self.touchMode);
         return(2);
     }
     catch (Exception e) {
         return(error(l, e));
     }
 }
Пример #4
0
 static public int Spawn(IntPtr l)
 {
     try {
         CardRoundSelector self = (CardRoundSelector)checkSelf(l);
         var ret = self.Spawn();
         pushValue(l, true);
         pushValue(l, ret);
         return(2);
     }
     catch (Exception e) {
         return(error(l, e));
     }
 }
Пример #5
0
 static public int OnEndDrag(IntPtr l)
 {
     try {
         CardRoundSelector self = (CardRoundSelector)checkSelf(l);
         UnityEngine.EventSystems.PointerEventData a1;
         checkType(l, 2, out a1);
         self.OnEndDrag(a1);
         pushValue(l, true);
         return(1);
     }
     catch (Exception e) {
         return(error(l, e));
     }
 }
Пример #6
0
 static public int set_current(IntPtr l)
 {
     try {
         CardRoundSelector self = (CardRoundSelector)checkSelf(l);
         System.Single     v;
         checkType(l, 2, out v);
         self.current = v;
         pushValue(l, true);
         return(1);
     }
     catch (Exception e) {
         return(error(l, e));
     }
 }
Пример #7
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 static public int set_scaleCurve(IntPtr l)
 {
     try {
         CardRoundSelector          self = (CardRoundSelector)checkSelf(l);
         UnityEngine.AnimationCurve v;
         checkType(l, 2, out v);
         self.scaleCurve = v;
         pushValue(l, true);
         return(1);
     }
     catch (Exception e) {
         return(error(l, e));
     }
 }
Пример #8
0
 static public int SetOnTopChange(IntPtr l)
 {
     try {
         CardRoundSelector self = (CardRoundSelector)checkSelf(l);
         System.Action <UnityEngine.GameObject> a1;
         checkDelegate(l, 2, out a1);
         self.SetOnTopChange(a1);
         pushValue(l, true);
         return(1);
     }
     catch (Exception e) {
         return(error(l, e));
     }
 }
Пример #9
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 static public int set_isLoop(IntPtr l)
 {
     try {
         CardRoundSelector self = (CardRoundSelector)checkSelf(l);
         System.Boolean    v;
         checkType(l, 2, out v);
         self.isLoop = v;
         pushValue(l, true);
         return(1);
     }
     catch (Exception e) {
         return(error(l, e));
     }
 }
Пример #10
0
 static public int set_touchMode(IntPtr l)
 {
     try {
         CardRoundSelector      self = (CardRoundSelector)checkSelf(l);
         CardRoundSelector.Mode v;
         checkEnum(l, 2, out v);
         self.touchMode = v;
         pushValue(l, true);
         return(1);
     }
     catch (Exception e) {
         return(error(l, e));
     }
 }
Пример #11
0
 static public int set_cardTemplate(IntPtr l)
 {
     try {
         CardRoundSelector      self = (CardRoundSelector)checkSelf(l);
         UnityEngine.GameObject v;
         checkType(l, 2, out v);
         self.cardTemplate = v;
         pushValue(l, true);
         return(1);
     }
     catch (Exception e) {
         return(error(l, e));
     }
 }
Пример #12
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 static public int IsOnTop(IntPtr l)
 {
     try {
         CardRoundSelector      self = (CardRoundSelector)checkSelf(l);
         UnityEngine.GameObject a1;
         checkType(l, 2, out a1);
         var ret = self.IsOnTop(a1);
         pushValue(l, true);
         pushValue(l, ret);
         return(2);
     }
     catch (Exception e) {
         return(error(l, e));
     }
 }
Пример #13
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 static public int BringUp(IntPtr l)
 {
     try {
         CardRoundSelector      self = (CardRoundSelector)checkSelf(l);
         UnityEngine.GameObject a1;
         checkType(l, 2, out a1);
         System.Action a2;
         checkDelegate(l, 3, out a2);
         self.BringUp(a1, a2);
         pushValue(l, true);
         return(1);
     }
     catch (Exception e) {
         return(error(l, e));
     }
 }