static public int Init(IntPtr l) { try { CardRoundSelector self = (CardRoundSelector)checkSelf(l); self.Init(); pushValue(l, true); return(1); } catch (Exception e) { return(error(l, e)); } }
static public int get_current(IntPtr l) { try { CardRoundSelector self = (CardRoundSelector)checkSelf(l); pushValue(l, true); pushValue(l, self.current); return(2); } catch (Exception e) { return(error(l, e)); } }
static public int get_touchMode(IntPtr l) { try { CardRoundSelector self = (CardRoundSelector)checkSelf(l); pushValue(l, true); pushEnum(l, (int)self.touchMode); return(2); } catch (Exception e) { return(error(l, e)); } }
static public int Spawn(IntPtr l) { try { CardRoundSelector self = (CardRoundSelector)checkSelf(l); var ret = self.Spawn(); pushValue(l, true); pushValue(l, ret); return(2); } catch (Exception e) { return(error(l, e)); } }
static public int OnEndDrag(IntPtr l) { try { CardRoundSelector self = (CardRoundSelector)checkSelf(l); UnityEngine.EventSystems.PointerEventData a1; checkType(l, 2, out a1); self.OnEndDrag(a1); pushValue(l, true); return(1); } catch (Exception e) { return(error(l, e)); } }
static public int set_current(IntPtr l) { try { CardRoundSelector self = (CardRoundSelector)checkSelf(l); System.Single v; checkType(l, 2, out v); self.current = v; pushValue(l, true); return(1); } catch (Exception e) { return(error(l, e)); } }
static public int set_scaleCurve(IntPtr l) { try { CardRoundSelector self = (CardRoundSelector)checkSelf(l); UnityEngine.AnimationCurve v; checkType(l, 2, out v); self.scaleCurve = v; pushValue(l, true); return(1); } catch (Exception e) { return(error(l, e)); } }
static public int SetOnTopChange(IntPtr l) { try { CardRoundSelector self = (CardRoundSelector)checkSelf(l); System.Action <UnityEngine.GameObject> a1; checkDelegate(l, 2, out a1); self.SetOnTopChange(a1); pushValue(l, true); return(1); } catch (Exception e) { return(error(l, e)); } }
static public int set_isLoop(IntPtr l) { try { CardRoundSelector self = (CardRoundSelector)checkSelf(l); System.Boolean v; checkType(l, 2, out v); self.isLoop = v; pushValue(l, true); return(1); } catch (Exception e) { return(error(l, e)); } }
static public int set_touchMode(IntPtr l) { try { CardRoundSelector self = (CardRoundSelector)checkSelf(l); CardRoundSelector.Mode v; checkEnum(l, 2, out v); self.touchMode = v; pushValue(l, true); return(1); } catch (Exception e) { return(error(l, e)); } }
static public int set_cardTemplate(IntPtr l) { try { CardRoundSelector self = (CardRoundSelector)checkSelf(l); UnityEngine.GameObject v; checkType(l, 2, out v); self.cardTemplate = v; pushValue(l, true); return(1); } catch (Exception e) { return(error(l, e)); } }
static public int IsOnTop(IntPtr l) { try { CardRoundSelector self = (CardRoundSelector)checkSelf(l); UnityEngine.GameObject a1; checkType(l, 2, out a1); var ret = self.IsOnTop(a1); pushValue(l, true); pushValue(l, ret); return(2); } catch (Exception e) { return(error(l, e)); } }
static public int BringUp(IntPtr l) { try { CardRoundSelector self = (CardRoundSelector)checkSelf(l); UnityEngine.GameObject a1; checkType(l, 2, out a1); System.Action a2; checkDelegate(l, 3, out a2); self.BringUp(a1, a2); pushValue(l, true); return(1); } catch (Exception e) { return(error(l, e)); } }