private void LoadVanillaHeroCardDef() { Player player = null; foreach (Player player2 in GameState.Get().GetPlayerMap().Values) { if (player2.GetSide() == Player.Side.FRIENDLY) { player = player2; break; } } if (player == null) { Debug.LogWarning("GoldenHeroEvent.LoadVanillaHeroCardDef() - currentPlayer == null"); } else { EntityDef entityDef = player.GetEntityDef(); if (entityDef.GetCardSet() == TAG_CARD_SET.HERO_SKINS) { string vanillaHeroCardID = CollectionManager.Get().GetVanillaHeroCardID(entityDef); CardPortraitQuality quality = new CardPortraitQuality(3, TAG_PREMIUM.NORMAL); DefLoader.Get().LoadCardDef(vanillaHeroCardID, new DefLoader.LoadDefCallback <CardDef>(this.OnVanillaHeroCardDefLoaded), new object(), quality); } } }
public FullDef GetFullDef(string cardId, CardPortraitQuality quality = null) { EntityDef entityDef = this.GetEntityDef(cardId); CardDef cardDef = this.GetCardDef(cardId, quality); FullDef def3 = new FullDef(); def3.SetEntityDef(entityDef); def3.SetCardDef(cardDef); return(def3); }
private void LoadCards() { GameDbf.Load(); List <string> allCardIds = GameUtils.GetAllCardIds(); this.m_cardsToLoad = allCardIds.Count; foreach (string str in allCardIds) { CardPortraitQuality quality = new CardPortraitQuality(3, TAG_PREMIUM.GOLDEN); DefLoader.Get().LoadCardDef(str, new DefLoader.LoadDefCallback <CardDef>(this.OnCardDefLoaded), null, quality); } }
protected override bool JustEarnedGoldenHero() { if (!this.m_hasParsedCompletedQuests) { string goldenHeroCardID = this.GetGoldenHeroCardID(); if (goldenHeroCardID != "none") { CardPortraitQuality quality = new CardPortraitQuality(3, TAG_PREMIUM.GOLDEN); DefLoader.Get().LoadCardDef(goldenHeroCardID, new DefLoader.LoadDefCallback <CardDef>(this.OnGoldenHeroCardDefLoaded), new object(), quality); } this.m_hasParsedCompletedQuests = true; this.m_showGoldenHeroEvent = goldenHeroCardID != "none"; } return(this.m_showGoldenHeroEvent); }
public void LoadCardDef(string cardID, LoadCardDefCallback callback, object callbackData = null, CardPortraitQuality portraitQuality = null) { if (portraitQuality == null) { portraitQuality = CardPortraitQuality.GetDefault(); } CardDef cardDef = this.GetCardDef(cardID); if ((cardDef != null) && (cardDef.GetPortraitQuality() >= portraitQuality)) { callback(cardID, cardDef, callbackData); } else { DefLoader.Get().LoadCardDef(cardID, new DefLoader.LoadDefCallback <CardDef>(this.OnCardPrefabLoaded), new CallbackData(callback, callbackData), portraitQuality); } }
private void UpdateCardAssets(CardDef cardDef, CardPortraitQuality quality) { CardPortraitQuality portraitQuality = cardDef.GetPortraitQuality(); if ((quality > portraitQuality) && !string.IsNullOrEmpty(cardDef.m_PortraitTexturePath)) { if (portraitQuality.TextureQuality < quality.TextureQuality) { string textureName = GetTextureName(cardDef.m_PortraitTexturePath, quality.TextureQuality); Texture portrait = AssetLoader.Get().LoadCardTexture(textureName, false); if (portrait == null) { object[] messageArgs = new object[] { cardDef.m_PortraitTexturePath, cardDef }; Error.AddDevFatal("DefLoader.UpdateCardTextures() - Failed to load {0} for card {1}", messageArgs); return; } cardDef.OnPortraitLoaded(portrait, quality.TextureQuality); } if (((quality.LoadPremium && !portraitQuality.LoadPremium) || cardDef.m_AlwaysRenderPremiumPortrait) && !string.IsNullOrEmpty(cardDef.m_PremiumPortraitMaterialPath)) { Material material = AssetLoader.Get().LoadPremiumMaterial(cardDef.m_PremiumPortraitMaterialPath, false); Texture texture2 = null; if (material == null) { object[] objArray2 = new object[] { cardDef.m_PremiumPortraitMaterialPath, cardDef }; Error.AddDevFatal("DefLoader.UpdateCardTextures() - Failed to load {0} for card {1}", objArray2); } else { if (!string.IsNullOrEmpty(cardDef.m_PremiumPortraitTexturePath)) { texture2 = AssetLoader.Get().LoadCardTexture(cardDef.m_PremiumPortraitTexturePath, false); if (texture2 == null) { object[] objArray3 = new object[] { cardDef.m_PremiumPortraitTexturePath, cardDef }; Error.AddDevFatal("DefLoader.UpdateCardTextures() - Failed to load {0} for card {1}", objArray3); return; } } cardDef.OnPremiumMaterialLoaded(material, texture2); } } } }
public CardDef GetCardDef(string cardId, CardPortraitQuality quality = null) { CardDef def; if (quality == null) { quality = CardPortraitQuality.GetDefault(); } if (true) { quality.TextureQuality = 3; } CardDef component = null; if (this.m_cachedCardDefs.TryGetValue(cardId, out def)) { component = def; if (CardPortraitQuality.GetFromDef(def) >= quality) { return(def); } } if (component == null) { GameObject brokenCardPrefab = AssetLoader.Get().LoadCardPrefab(cardId, true, false); if (brokenCardPrefab == null) { brokenCardPrefab = GameUtils.GetBrokenCardPrefab(); } component = brokenCardPrefab.GetComponent <CardDef>(); if (component == null) { Debug.LogError(string.Format("LoadCardDef: Could not find card def for {0}", cardId)); return(null); } this.m_cachedCardDefs.Add(cardId, component); } this.UpdateCardAssets(component, quality); return(component); }
public void LoadCardDef(string cardId, LoadDefCallback <CardDef> callback, object userData = null, CardPortraitQuality quality = null) { CardDef cardDef = this.GetCardDef(cardId, quality); callback(cardId, cardDef, userData); }