// コンストラクタ public CardModel(int card_id, GameSide side, CardPlace place) { // 整数4桁の0埋め string str_id = card_id.ToString("D4"); // カード情報を読み込む。 CardEntity entity = Resources.Load <CardEntity>("CardEntityList/" + str_id); id = entity.id; name = entity.name; attackPoints = new int[(int)Direction.NUM]; attackPoints[(int)Direction.UP] = entity.attackPointUp; attackPoints[(int)Direction.DOWN] = entity.attackPointDown; attackPoints[(int)Direction.LEFT] = entity.attackPointLeft; attackPoints[(int)Direction.RIGHT] = entity.attackPointRight; hp = entity.hp; cost = entity.cost; text = entity.text; illust = entity.illust; skillList = new List <Skill>(); foreach (SkillEntity s in entity.skillEntityList) { skillList.Add(new Skill(s)); } gameSide = side; canMoveToField = false; waitAmount = 0.0f; }
public CardActionData(CardActionData act) { type = act.type; card = act.card; cardDisplay = act.cardDisplay; place = act.place; }
// public Bar bar; public CardActionData(CardDisplay _card = null, ICard cardData = null, ActionType _type = null, CardPlace _place = null) { type = _type; card = cardData; cardDisplay = _card; place = _place; }
public CardSelectionData(CardSelectionData sel) { type = sel.type; card = sel.card; cardDisplay = sel.cardDisplay; place = sel.place; selected = sel.selected; }
public Action(List <Card> cards, CardPlace actionFrom, CardPlace actionTo, ColumnBase columnFrom, ColumnBase columnTo) { Cards = cards; ActionFrom = actionFrom; ActionTo = actionTo; ColumnFrom = columnFrom; ColumnTo = columnTo; }
// public Bar bar; public CardSelectionData(CardDisplay _card = null, ICard cardData = null, SelectionType _type = null, bool _selected = false, CardPlace _place = null) { type = _type; card = cardData; cardDisplay = _card; place = _place; selected = _selected; }
public static void SendCreateCard(long index, long cardId, long serverId, CardPlace place, long boardIndex) { Console.WriteLine("Sending CreateCard to: " + index); ByteBuffer buffer = new ByteBuffer(); buffer.WriteLong((long)ServerPackets.CREATE_CARD); buffer.WriteLong(cardId); buffer.WriteLong(serverId); buffer.WriteLong((long)place); buffer.WriteLong(boardIndex); NetworkSocket.SendDataTo(index, buffer.ToArray()); }
public void GoToDiscarded(AfterDiscardCallback afterDiscard = null) { var position = new Vector3( Game.Instance.InGameOptions.DiscardedTransform.position.x, Game.Instance.InGameOptions.DiscardedTransform.position.y, Game.Instance.InGameOptions.DiscardedTransform.position.z ); if (_moveTweenId.HasValue) { LeanTween.cancel(_moveTweenId.Value); _moveTweenId = null; } if (_rotateTweenId.HasValue) { LeanTween.cancel(_rotateTweenId.Value); _rotateTweenId = null; } _moveTweenId = LeanTween.move(gameObject, position, Game.Instance.InGameOptions.ByGameSpeed(_animationTime)).id; LeanTween.descr(_moveTweenId.Value).setOnComplete(() => { LeanTween.cancel(_moveTweenId.Value); _moveTweenId = null; AfterDiscard?.Invoke(); }); _rotateTweenId = LeanTween.rotate(gameObject, Game.Instance.InGameOptions.DiscardedTransform.eulerAngles, Game.Instance.InGameOptions.ByGameSpeed(_animationTime)).id; LeanTween.descr(_rotateTweenId.Value).setOnComplete(() => { LeanTween.cancel(_rotateTweenId.Value); _rotateTweenId = null; }); if (Game.Instance.CardManager.IsAtLeastOneCardDiscarded) { List <int> cards = Game.Instance.CardManager.GetCardsCurrentlyDiscarded(); foreach (int cardIndex in cards) { var card = Game.Instance.CardManager.CardPool[cardIndex]; card.GoToDiscardedDeck(); } } Game.Instance.CardManager.IsAtLeastOneCardDiscarded = true; CardPlace = CardPlace.IsJustDiscarded; AfterDiscard = afterDiscard; }
public void GoInHand(Vector3 position, Vector3 rotation, bool instant = false, AfterTakeCardCallback afterTakeCard = null) { AfterTakeCard = afterTakeCard; if (instant) { transform.position = position; transform.eulerAngles = rotation; AfterTakeCard?.Invoke(); if (_collider != null) { _collider.enabled = true; } } else { if (_moveTweenId.HasValue) { LeanTween.cancel(_moveTweenId.Value); _moveTweenId = null; } if (_rotateTweenId.HasValue) { LeanTween.cancel(_rotateTweenId.Value); _rotateTweenId = null; } _moveTweenId = LeanTween.move(gameObject, position, Game.Instance.InGameOptions.ByGameSpeed(_animationTime)).setEase(_animationType).id; LeanTween.descr(_moveTweenId.Value).setOnComplete(() => { LeanTween.cancel(_moveTweenId.Value); _moveTweenId = null; AfterTakeCard?.Invoke(); }); _rotateTweenId = LeanTween.rotate(gameObject, rotation, Game.Instance.InGameOptions.ByGameSpeed(_animationTime)).setEase(_animationType).id; LeanTween.descr(_rotateTweenId.Value).setOnComplete(() => { LeanTween.cancel(_rotateTweenId.Value); _rotateTweenId = null; }); } CardPlace = CardPlace.InPlayerHand; }
private void AddIntoNewPlace(int iGridCol, int iGridRow) { int iCurrCol; CardImage card = _cardsMove[0]; CardPlace prevCardPlace = card.Place; switch (iGridRow) { //if there is result columns case GameWindowConstants.iRowResColsGrid: iCurrCol = grid.GetResColIndex(iGridCol); // replace moved card _game.ReplaceCard(card, _game.Columns.ColResult[iCurrCol]); break; case GameWindowConstants.iRowGameColsGrid: iCurrCol = grid.GetGameColIndex(iGridCol); // replace cards for (int index = _cardsMove.Count - 1; index >= 0; index--) { _game.ReplaceCard(_cardsMove[index], _game.Columns.ColGame[iCurrCol]); } if (prevCardPlace != CardPlace.ResultColumn) { _game.AutocollectCards(); } break; case GameWindowConstants.iRowAdditionalColsGrid: // replace card _game.ReplaceCard(card, iGridCol == _gameWindowData.iGridColKing ? _game.Columns.ColAdditional[Constants.iColKing] : _game.Columns.ColAdditional[Constants.iColJoker]); _game.AutocollectCards(); break; default: throw new Exception("Invalid column index."); } _game.CheckOnWin(); }
public void GoToBackDeck(bool instant = false) { var position = new Vector3( Game.Instance.InGameOptions.BackDeckTransform.position.x, Game.Instance.InGameOptions.BackDeckTransform.position.y + (Game.Instance.InGameOptions.DeckYAddition * Game.Instance.CardManager.CardsInBackDeck), Game.Instance.InGameOptions.BackDeckTransform.position.z ); if (instant) { transform.position = position; transform.eulerAngles = Game.Instance.InGameOptions.BackDeckTransform.eulerAngles; } else { } CardPlace = CardPlace.InBackDeck; Game.Instance.CardManager.CardsInBackDeck++; }
IEnumerator GoDiscardedDeck() { yield return(new WaitForSeconds(Game.Instance.InGameOptions.ByGameSpeed(_goToDiscardedDeckWaitTime))); var position = new Vector3( Game.Instance.InGameOptions.DiscardedDeckTransform.position.x, Game.Instance.InGameOptions.DiscardedDeckTransform.position.y + (Game.Instance.InGameOptions.DeckYAddition * Game.Instance.CardManager.CardsInDescardedDeck), Game.Instance.InGameOptions.DiscardedDeckTransform.position.z ); if (_moveTweenId.HasValue) { LeanTween.cancel(_moveTweenId.Value); _moveTweenId = null; } if (_rotateTweenId.HasValue) { LeanTween.cancel(_rotateTweenId.Value); _rotateTweenId = null; } _moveTweenId = LeanTween.move(gameObject, position, Game.Instance.InGameOptions.ByGameSpeed(_animationTime)).id; LeanTween.descr(_moveTweenId.Value).setOnComplete(() => { LeanTween.cancel(_moveTweenId.Value); _moveTweenId = null; }); _rotateTweenId = LeanTween.rotate(gameObject, Game.Instance.InGameOptions.DiscardedDeckTransform.eulerAngles, Game.Instance.InGameOptions.ByGameSpeed(_animationTime)).setEase(_animationType).id; LeanTween.descr(_rotateTweenId.Value).setOnComplete(() => { LeanTween.cancel(_rotateTweenId.Value); _rotateTweenId = null; }); Game.Instance.CardManager.CardsInDescardedDeck++; CardPlace = CardPlace.InDiscardedDeck; }
public void Clear() { Card = null; CardStorage = null; Department = null; }
public void SetDataForCard(CardActionData cardData) { CardStorage = cardData.place; Card = cardData.card; }
// カードを生成する。 public void CreateCard(int cardId, Transform transform, GameSide side, CardPlace place) { CardController card = Instantiate(cardPrefub, transform, false); card.Init(cardId, side, place); }
public void SetDataForCard(CardActionData cardData) { Storage = cardData.place; Card = cardData.card; Action = cardData.type; }
public void Clear() { Storage = null; Card = null; Action = null; }
public void ChangePlace(CardPlace place) { Console.WriteLine(">> Changing card SID " + ServerId + " from: " + Place + " to: " + place); Place = place; }
public void AddCardToPlace(ICard card, CardPlace place) { place.AddCard(card); }
// 初期化する。 public void Init(int cardId, GameSide side, CardPlace place) { model = new CardModel(cardId, side, place); }