Пример #1
0
 //method for checking next move direction
 private void EstablishNextMoveDirection(CardRanks cardRank, CardSuits cardSuit)
 {
     if (cardRank == CardRanks.King && cardSuit == CardSuits.Spade)
     {
         nextMove = CardMoveDirections.Backward;
     }
     else
     {
         nextMove = CardMoveDirections.Forward;
     }
 }
Пример #2
0
 //change the card into jocker back
 public void ChangeCardBackToJocker()
 {
     if (this.thisCardWasMadeByJocker != true)
     {
         throw new ArgumentException("This card was not a Jocker before");
     }
     else
     {
         this.suit                    = CardSuits.None;
         this.rank                    = CardRanks.Joker;
         this.brave                   = false;
         this.battlPpower             = 0;
         this.stopsMove               = false;
         this.canDemand               = false;
         this.demands                 = DemandOptions.None;
         this.nextMove                = CardMoveDirections.Forward;
         this.thisCardWasMadeByJocker = false;
         this.canBeDemanded           = false;
     }
 }
Пример #3
0
 //constructor
 public PlayingCard(CardSuits suitInput, CardRanks rankInput, int deckNumber)
 {
     suit                    = suitInput;
     rank                    = rankInput;
     this.deckNumber         = deckNumber;
     brave                   = false;
     battlPpower             = 0;
     stopsMove               = false;
     canDemand               = false;
     demands                 = DemandOptions.None;
     nextMove                = CardMoveDirections.Forward;
     canBeDemanded           = false;
     thisCardWasMadeByJocker = false;
     CheckIfCardIsBrave(rank, suit);
     SetTheCardBattlePower(this.rank, this.suit);
     CheckIfCardCanStopMove(this.rank);
     CheckIfCardCanDemandAnotherCards(this.rank);
     CheckIfThisCardCanBeDemanded(this.rank);
     EstablishNextMoveDirection(this.rank, this.suit);
 }