public TakeCardBackCommand(CardLogic cl, GameObject card, Player p)
 {
     this.cl   = cl;
     this.p    = p;
     this.card = card;
     Debug.Log("Creating TakeCardBackCommand with cl: " + cl.ToString() + " p: " + p.ToString() + " card: " + card.ToString());
 }
Пример #2
0
 public void PlayCards(List <CardLogic> newCards)
 {
     Debug.Log("in PlayCards.");
     if (newCards.Count != 2)
     {
         Debug.LogError("ERROR:  NetworkPlayer tried to PlayCards with " + newCards.Count + " cards");
         //TODO:  Make this fix the problem.
     }
     else
     {
         if (cardsPlayed != null && cardsPlayed.Count > 0)
         {
             while (cardsPlayed.Count > 0)
             {
                 CardLogic card = cardsPlayed[0];
                 GameManager.Instance.DiscardItem(card);
                 Debug.Log("Discarding Card: " + card.ToString());
                 cardsPlayed.Remove(card);
             }
         }
         foreach (CardLogic card in newCards)
         {
             cardsPlayed.Add(card);
         }
         if (cardsPlayed.Count != 2)
         {
             Debug.LogError("ERROR:  After PlayCards, list of cardsPlayed.Count = " + cardsPlayed.Count);
         }
     }
 }
Пример #3
0
    public void dealNewAdventurer()
    {
        if (currentAdventurerCard != null && currentAdventurerCard.ca != null)
        {
            Debug.Log("dealNewAdventurer adventurerDiscard: " + adventurerDiscard.ToString());
            Debug.Log("currentAdventurer: " + currentAdventurerCard.ToString());
            Debug.Log("currentAdventurer.ca : " + currentAdventurerCard.ca.ToString());
            adventurerDiscard.returnToDeck(currentAdventurerCard.ca);
        }

        currentAdventurerCard = adventurerDeck.DealCard();
    }