Пример #1
0
    private int SetRandomCardNumber()
    {
        int randomIndex = UnityEngine.Random.Range(0, (int)GameCore.drawnNumbers.Count - 1);
        int drawnNumber = GameCore.drawnNumbers[randomIndex];

        CardHandler.UpdateListOfCards(randomIndex);

        _cardNumber = drawnNumber;
        return(drawnNumber);
    }