Пример #1
0
 public void copyFrom(CardSetCom cards)
 {
     if (m_cardGroupItem == null)
     {
         m_cardGroupItem = new CardGroupItem();
     }
     this.m_cardGroupItem.copyFrom(cards.m_cardGroupItem);
     createSceneGo();
     updateInfo();
 }
Пример #2
0
        // 新建卡牌组, bEnterEdit 是否立即进入编辑模式
        public void newCardSet(CardGroupItem cardSet, bool bEnterEdit = true)
        {
            CardSetCom taopai = new CardSetCom(m_tuJianData);

            m_cardSetEntityList.Add(taopai);
            taopai.initByData(cardSet);
            taopai.add2Layout(m_cardSetLayoutV);
            m_curCardSet = taopai;
            if (bEnterEdit)
            {
                m_curEditCardSet.startEdit(taopai);
            }
        }
Пример #3
0
 // 新添加一个套牌
 public void psstRetCreateOneCardGroupUserCmd(CardGroupItem cardGroup)
 {
     newCardSet(cardGroup);
     m_tuJianData.m_leftBtnPnl.updateByCareer((int)cardGroup.m_cardGroup.occupation);    // 切换到这个套牌的职业
 }
Пример #4
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 public void newCardSet(CardGroupItem cardGroup, bool bEnterEdit = true)
 {
     m_tuJianData.m_wdscCardSetPnl.newCardSet(cardGroup, bEnterEdit);
 }
Пример #5
0
 // 使用数据初始化
 public void initByData(CardGroupItem cardSet)
 {
     m_cardGroupItem = cardSet;
     createSceneGo();
     updateInfo();
 }