private void Awake() { // cardにアタッチされているCardModelを取得して使用 cardModel = card.GetComponent <CardModel>(); // cardにアタッチされているCardModelを取得して使用 flipper = card.GetComponent <CardFlipper>(); }
// Use this for initialization void Start() { //called on start this script cardModel = card.GetComponent <CardModel>(); cardFlipper = card.GetComponent <CardFlipper>(); textHintArea = textHint.GetComponent <TextMesh>(); collider = GetComponent <BoxCollider2D>(); isEndGameState = 0; collider.size = new Vector2(0, 0); Camera sceneCamObj = camera.GetComponent <Camera>(); //GameObject sceneCamObj = GameObject.Find("SceneCamera"); if (sceneCamObj != null) { // Should output the real dimensions of scene viewport Debug.Log(sceneCamObj.pixelRect); //textHintArea.text = sceneCamObj.pixelRect.ToString(); } { float screenX = sceneCamObj.pixelRect.width; float screenY = sceneCamObj.pixelRect.height; //cardModel.rectSizeX = screenX / 350.0f; // cardModel.rectSizeY = cardModel.rectSizeX; } textAbout.transform.position = new Vector2(20, 20); }
//Sprite prefabSprite; void Awake() { spriteRenderer = GetComponent <SpriteRenderer>(); flipper = GetComponent <CardFlipper>(); //prefabSprite = AssetDatabase.LoadAssetAtPath("Assets/Prefabs/QuestCard.prefab", (typeof(Sprite))) as Sprite; shuffleDeck(); }
void Awake() { cm = card.GetComponent <CardModel>(); flip = card.GetComponent <CardFlipper>(); rHalo = (Behaviour)rightDraw.GetComponent("Halo"); lHalo = (Behaviour)leftDraw.GetComponent("Halo"); }
void Awake() { //4 cardModel = sprite12.GetComponent <CardModel>(); flipper = sprite12.GetComponent <CardFlipper>(); count = 0; }
void CardStack_FlipCard(object sender, CardEventArgs e) { if (cards.ContainsKey(e.cardModel.cardIndex)) { CardFlipper cardFlipper = cards[e.cardModel.cardIndex].GetComponent <CardFlipper>(); cardFlipper.FlipCard(e.cardModel); } }
public void Flip(int card) { CardFlipper flipper = fetchedCards [card].Card.GetComponent <CardFlipper> (); CardModel model = fetchedCards [card].Card.GetComponent <CardModel> (); flipper.flipCard(model.cardBack, model.faces [card], card); fetchedCards [card].isFaceUp = true; }
void Awake() { spriteRenderer = GetComponent <SpriteRenderer>(); // GetComponent only works if attached to a GameObject (i.e. not instantiated) cardFlipper = GetComponent <CardFlipper>(); WaitTime = 1f; UpdateVars(); }
void Awake() { //1 cardModel = sprite1.GetComponent <CardModel>(); flipper = sprite1.GetComponent <CardFlipper>(); camera = GameObject.FindGameObjectWithTag("MainCamera"); }
void FlipPlayedCards() { GameObject yourCard = yPlayZone.GetChild(0).gameObject; CardFlipper cardFlipper = yourCard.GetComponent <CardFlipper>(); cardFlipper.FlipCard(); GameObject enemyCard = ePlayZone.GetChild(0).gameObject; cardFlipper = enemyCard.GetComponent <CardFlipper>(); cardFlipper.FlipCard(); }
public void Flip() { cardIndex = 0; foreach (GameObject card in cards) { cardModel = card.GetComponent <Card_Model>(); flipper = card.GetComponent <CardFlipper>(); flipper.FlipCard(cardModel.cardBack, cardModel.faces[cardIndex], cardIndex); cardIndex++; } }
public void FlipAnimation(int card) { //test code //GameObject flipCard = (GameObject)Instantiate(cardPrefab); GameObject flipCard = fetchedCards[card].Card; CardFlipper flipper = flipCard.GetComponent <CardFlipper>(); CardModel model = flipCard.GetComponent <CardModel>(); flipper.FlipCard(model.cardBack, model.faces[card], card); fetchedCards[card].IsFaceUp = true; //end test }
void CardStack_StageCard(object sender, CardStageEventArgs e) { if (cards.ContainsKey(e.cardModel.cardIndex)) { CardMover cardMover = cards[e.cardModel.cardIndex].GetComponent <CardMover>(); cardMover.MoveCard(e.position); if (e.flip) { CardFlipper cardFlipper = cards[e.cardModel.cardIndex].GetComponent <CardFlipper>(); cardFlipper.FlipCard(e.cardModel); } } }
void CardStack_MoveCardToStack(object sender, CardMoveToStackEventArgs e) { if (cards.ContainsKey(e.cardModel.cardIndex)) { CardMover cardMover = cards[e.cardModel.cardIndex].GetComponent <CardMover>(); cardMover.CardMoveToStackEvent += CardMover_MovedCardToStack; cardMover.MoveCardToStack(e); if (e.flip) { CardFlipper cardFlipper = cards[e.cardModel.cardIndex].GetComponent <CardFlipper>(); cardFlipper.FlipCard(e.cardModel); } } }
public void FlipFace(float Scale) { Sprite image = LoadNewSprite(_cardModel.Index); Sprite back = LoadNewSprite(-1); CardFlipper fp = gameObject.GetComponent <CardFlipper>(); fp.transform.localScale = gameObject.transform.localScale; if (Flipped) { fp.FlipCard(back, image, Scale); Flipped = false; } else { fp.FlipCard(image, back, Scale); Flipped = true; } }
// Start is called before the first frame update void Start() { state = GameState.START; MatchEndScreen.lossReason = LossReason.NA; pFieldTransforms = new Transform[10]; cFieldTransforms = new Transform[10]; playerDeckIndicator = GetComponent <ParticleSystem>(); computerDeckIndicator = GameObject.Find("ComputerDeckIndicator").GetComponent <ParticleSystem>(); playerScoreKeeper = FindObjectOfType <PlayerScoreKeeper>(); computerScoreKeeper = FindObjectOfType <ComputerScoreKeeper>(); prevSpriteRenderer = GetComponent <SpriteRenderer>(); computerInput = GetComponent <ComputerInput>(); cardFlipper = GetComponent <CardFlipper>(); audioManager = GetComponent <AudioManager>(); sFX = FindObjectOfType <SFX>(); uiButtons = GetComponent <UIButtons>(); matchEndScreen = GetComponent <MatchEndScreen>(); FindObjectOfType <AudioManager>().Play("Music"); Play(); }
void Awake() { //cardにアタッチされているCardModelを取得 cardModel = card.GetComponent <CardModel>(); flipper = card.GetComponent <CardFlipper>(); }
private void Awake() { flipper = GetComponent <CardFlipper>(); cardModel = GetComponent <CardModel> (); rankGetButton = GameObject.Find("RankGetButton").GetComponent <RankGetButton>(); }
private void Awake() { flipper = GetComponent <CardFlipper>(); komaModel = GetComponent <KomaModel>(); }
void Awake() { spriteRenderer = GetComponent <SpriteRenderer>(); cardFlipper = GetComponent <CardFlipper>(); cardFlipper.flipCard(cardBack, cardFace, true); }
void Awake() { spriteRenderer = GetComponent <SpriteRenderer> (); flipper = GetComponent <CardFlipper> (); ToggleFace(true); }
void Start() { cardModel = card.GetComponent<CardModel> (); flipper = card.GetComponent<CardFlipper> (); }
void Awake() { cardModel = card.GetComponent<CardModel>(); flipper = card.GetComponent<CardFlipper>(); }
void Start() { go1 = GameObject.Find("OPenCardPanel"); flipper = GetComponent <CardFlipper>(); }
void Awake() { cardModel = card.GetComponent <CardModel>(); flipper = card.GetComponent <CardFlipper>(); }
void Start() { cardModel = card.GetComponent <CardModel> (); flipper = card.GetComponent <CardFlipper> (); }
void Awake() { //4 cardModel = sprite6.GetComponent <CardModel>(); flipper = sprite6.GetComponent <CardFlipper>(); }
private void Awake() { cardFace = card.GetComponent <CardFace>(); flipper = card.GetComponent <CardFlipper>(); }