private void SetAllPlayerCards() { CardDealer cardDealer = new CardDealer(); List <int> playerscardlist = cardDealer.GetTheAllPlayersCard(); AllPlayersCard.Add(new List <int>()); for (int i = 0; i < playerscardlist.Count; i++) { DebugManager.Log(i + " " + playerscardlist[i]); //int value = playerscardlist[i] % 13 != 0 ? playerscardlist[i] % 13 : 1; int value = playerscardlist[i]; AllPlayersCard[AllPlayersCard.Count - 1].Add(value); if ((i + 1) % 13 == 0) { AllPlayersCard.Add(new List <int>()); } } }