public void DrawToken(Transform player, int damage, string type) { CardDatabase.Card token = new CardDatabase.Card { id = "Token", name = "Token", damage = damage, type = type }; player.GetComponent <Properties>().tokensToDraw.Add(token); }
public void DrawCardById(Transform player, string id) { if (player.GetComponent <Properties>().numberOfCards > 4 || id == "Nothing") { return; } CardDatabase.Card card = GameObject.Find("CardDatabase").GetComponent <CardDatabase>().GetCardById(id); Transform cardslot = player.Find("Cardslot" + player.GetComponent <Properties>().numberOfCards.ToString()); //if less than 5 cards, actually draw the new card if (player.GetComponent <Properties>().numberOfCards < 5) { cardslot.Find("Name").GetComponent <Text>().text = card.name; cardslot.Find("Damage").GetComponent <Text>().text = card.damage.ToString(); cardslot.Find("Image").GetComponent <Image>().sprite = Resources.Load <Sprite>("Cards/" + card.name + "/Image"); cardslot.Find("Frame").GetComponent <Image>().sprite = Resources.Load <Sprite>(card.rarity + "Frame"); cardslot.Find("Type").GetComponent <Image>().sprite = Resources.Load <Sprite>(card.type); cardslot.Find("Activation").GetComponent <Image>().sprite = Resources.Load <Sprite>(card.activation); if (card.limited) { cardslot.Find("Limited").GetComponent <Image>().sprite = Resources.Load <Sprite>("LimitedSymbol"); } else { cardslot.Find("Limited").GetComponent <Image>().sprite = Resources.Load <Sprite>("Nothing"); } if (card.unique) { cardslot.Find("Unique").GetComponent <Image>().sprite = Resources.Load <Sprite>("UniqueSymbol"); } else if (card.rarity == "SR") { cardslot.Find("Unique").GetComponent <Image>().sprite = Resources.Load <Sprite>("SRSymbol"); } else { cardslot.Find("Limited").GetComponent <Image>().sprite = Resources.Load <Sprite>("Nothing"); } if (player.GetComponent <Properties>().jinMutated&& card.mutatedTextEN != null) { switch (language) { case "EN": cardslot.Find("Text").GetComponent <Text>().text = card.mutatedTextEN; break; } } else { switch (language) { case "EN": cardslot.Find("Text").GetComponent <Text>().text = card.textEN; break; } } if (GameObject.Find("BattleScreen").GetComponent <BattleScreen>().view == "Name") { cardslot.Find("Name").GetComponent <Text>().enabled = true; cardslot.Find("Text").GetComponent <Text>().enabled = false; } else { cardslot.Find("Name").GetComponent <Text>().enabled = false; cardslot.Find("Text").GetComponent <Text>().enabled = true; } player.GetComponent <Properties>().currentCardDamage[player.GetComponent <Properties>().numberOfCards] = card.damage; player.GetComponent <Properties>().cardsInPlay[player.GetComponent <Properties>().numberOfCards] = card; player.GetComponent <Properties>().numberOfCards++; if (card.activation == "onAppear") { foreach (Func <bool> effect in card.effect) { effect(); } } cardslot.GetComponent <Animator>().Play("FadeIn"); } }