void GenerateDeck() { deck = new List <CardData>(); keyToCard = new Dictionary <string, CardData>(); for (int i = 0; i < 4; i += 1) { CardData.Suit suit = (CardData.Suit)i; foreach (CardValue card in cardValues) { CardData c = new CardData(card, suit); deck.Add(c); keyToCard.Add(c.GetKey(), c); } } }
public Sprite GetSpriteForSuit(CardData.Suit suit) { return(suitSprites[(int)suit]); }