public void PlaceCard(CardBehaviourScript card)
    {
        if (card.team == CardBehaviourScript.Team.My && MyMana - card.mana >= 0 && MyTableCards.Count < 10)
        {
            //card.gameObject.transform.position = MyTablePos.position;
            card.GetComponent <CardBehaviourScript>().newPos = MyTablePos.position;

            MyHandCards.Remove(card.gameObject);
            MyTableCards.Add(card.gameObject);

            card.SetCardStatus(CardBehaviourScript.CardStatus.OnTable);
            //PlaySound(cardDrop);

            if (card.cardtype == CardBehaviourScript.CardType.Magic)///Apply Magic Effect
            {
                card.canPlay = true;
                if (card.cardeffect == CardBehaviourScript.CardEffect.ToAll)
                {
                    card.AddToAll(card, true, delegate { card.Destroy(card); });
                }
                else if (card.cardeffect == CardBehaviourScript.CardEffect.ToEnemies)
                {
                    card.AddToEnemies(card, AITableCards, true, delegate { card.Destroy(card); });
                }
            }

            MyMana -= card.mana;
        }

        if (card.team == CardBehaviourScript.Team.AI && AIMana - card.mana >= 0 && AITableCards.Count < 10)
        {
            //card.gameObject.transform.position = AITablePos.position;
            card.GetComponent <CardBehaviourScript>().newPos = AITablePos.position;

            AIHandCards.Remove(card.gameObject);
            AITableCards.Add(card.gameObject);

            card.SetCardStatus(CardBehaviourScript.CardStatus.OnTable);
            //PlaySound(cardDrop);

            if (card.cardtype == CardBehaviourScript.CardType.Magic)///Apply Magic Effect
            {
                card.canPlay = true;
                if (card.cardeffect == CardBehaviourScript.CardEffect.ToAll)
                {
                    card.AddToAll(card, true, delegate { card.Destroy(card); });
                }
                else if (card.cardeffect == CardBehaviourScript.CardEffect.ToEnemies)
                {
                    card.AddToEnemies(card, MyTableCards, true, delegate { card.Destroy(card); });
                }
            }

            AIMana -= card.mana;
        }

        TablePositionUpdate();
        HandPositionUpdate();
        UpdateGame();
    }
Пример #2
0
    public void PlaceCard(CardBehaviourScript temp)
    {
        //
        //Find That Card
        //
        CardBehaviourScript card = AIHandCards.Find(item => item._name == temp._name);

        if (card.team == CardBehaviourScript.Team.AI && AIMana - card.mana >= 0 && AITableCards.Count < 10)
        {
            AIHandCards.Remove(card);
            AITableCards.Add(card);
            Action a;
            a.Card1  = card._name;
            a.Card2  = "";
            a.Hero   = "";
            a.OpCode = 0;
            Actions.Enqueue(a);
            card.SetCardStatus(CardBehaviourScript.CardStatus.OnTable);
            if (card.cardtype == CardBehaviourScript.CardType.Magic)///Apply Magic Effect
            {
                card.canPlay = true;
                if (card.cardeffect == CardBehaviourScript.CardEffect.ToAll)
                {
                    card.AddToAll(card, false, delegate { card.Destroy(card); });
                }
                else if (card.cardeffect == CardBehaviourScript.CardEffect.ToEnemies)
                {
                    card.AddToEnemies(card, PlayerTableCards, false, delegate { card.Destroy(card); });
                }
            }

            AIMana -= card.mana;
        }
    }