Пример #1
0
    public void UpdateWasteCard(CardBehaviour card)
    {
        CardBehaviour wasteCardBehaviour = wasteCard.GetComponent <CardBehaviour>();

        wasteCardBehaviour.card          = card.card;
        wasteCardBehaviour.card.isFaceUp = true;
        if (!isWastePilePresent)
        {
            wasteCard.GetComponent <SpriteRenderer>().enabled = true;
            isWastePilePresent = true;
        }
        wasteCardBehaviour.SelectSprite();

        //Not needed as cards that are in the waste pile have all already been started at some point
        //wasteCardBehaviour.PerformManualStart();
    }