Пример #1
0
 private void CheckActionPosition()
 {
     if (_transform.position.y > -3f)
     {
         _card.Action(_targetPos);
     }
     else
     {
         ResetPosition();
     }
 }
Пример #2
0
        private void GameCard_Click(object sender, EventArgs e)
        {
            MaterialSmallCard sm = (MaterialSmallCard)sender;
            Card c = (Card)sm.Tag;

            if (c != null)
            {
                if (me.MP < c.Cost)
                {
                    return;
                }
                meCard.Tag  = c;
                meCard.Text = c.Name;
                meCard.Info = "Cost: " + c.Cost.ToString();
                meCard.Show();
                me.MP -= c.Cost;
                c.Action(me, opp);
                if (me == null)
                {
                    return;
                }
                me.ActiveCard.Remove(c);
                opp.MP -= 1;
                me.FillActiveCard();
                updateCard();
                RefreshMeEffects();
                RefreshOppEffects();
                Me_OnValueChange(me);
                Opp_OnValueChange(opp);
                meCard.AutoExpand = false;
                timerMeRecentCard.Start();
            }
        }
Пример #3
0
 private void oppAttack()
 {
     opp.MP = opp.MaxMP;
     for (int i = opp.ActiveCard.Count - 1; i >= 0; i--)
     {
         Card c = opp.ActiveCard[i];
         oppCard.Tag  = c;
         oppCard.Text = c.Name;
         oppCard.Info = "Cost: " + c.Cost.ToString();
         oppCard.Show();
         c.Action(opp, me);
         if (opp == null)
         {
             return;
         }
         opp.ActiveCard.Remove(c);
         opp.FillActiveCard();
         updateCard();
         RefreshMeEffects();
         RefreshOppEffects();
         Me_OnValueChange(me);
         Opp_OnValueChange(opp);
         oppCard.AutoExpand = false;
         timerOppRecentCard.Start();
     }
 }
        public static void HandleNinjaAssasin(Game game, Player currentPlayer, Card card)
        {
            var saviourCards = new List <Card>();

            if (currentPlayer.Hand.Count > 0)
            {
                foreach (var c in currentPlayer.Hand)
                {
                    if (c.SaviourType)
                    {
                        saviourCards.Add(c);
                    }
                }
            }

            if (saviourCards.Count > 0)
            {
                if (game.GameState == GameState.YourTurn)
                {
                    DisplaySelectFromHand(saviourCards, Constants.RightBorderX + 3, 27);
                    card = SelectCardFromHand(saviourCards);
                    currentPlayer.Hand.Remove(card);
                }
                else
                {
                    int maxPriority = -1;

                    foreach (var c in saviourCards)
                    {
                        maxPriority = c.Priority > maxPriority ? c.Priority : maxPriority;
                    }

                    card = currentPlayer.Hand.FirstOrDefault(c => c.Priority == maxPriority);
                    currentPlayer.Hand.Remove(card);
                }
            }

            card.Action(game);
        }
Пример #5
0
        public override void Action(Game game)
        {
            Card card = game.Deck[game.Deck.Count - 1];

            game.Deck.RemoveCardFromDeck(card);

            game.Log = game.PlayerInTurn + "| ran just for the sake of it.";
            if (card.SaviourType)
            {
                game.Log = game.PlayerInTurn + "| ran for their lives!";
                card.Action(game);
            }
            else
            {
                if (game.CurrentCard.CardType == CardType.NinjaAssassin)
                {
                    game.Log = game.PlayerInTurn + "| tried to escape but couldn't.";
                    game.PlayerInTurn.IsDead = true;
                }

                return;
            }
        }
        public static void PlayCard(Game game, Player currentPlayer, Card card, PlayersChoice choice = PlayersChoice.NotSelected)
        {
            switch (choice)
            {
            case PlayersChoice.PlayCard:
                card.Action(game);
                game.IsCardPlayed = true;
                break;

            case PlayersChoice.SaveToHand:
                if (currentPlayer.Hand.Count < 3)
                {
                    currentPlayer.Hand.Add(card);
                }
                else
                {
                    choice = PlayersChoice.PlayDifferentCard;
                    PlayCard(game, currentPlayer, card, choice);
                }

                break;

            case PlayersChoice.PlayDifferentCard:
                currentPlayer.Hand.Add(card);

                if (currentPlayer.Hand.Count > 0)
                {
                    DisplaySelectFromHand(currentPlayer.Hand, Constants.RightBorderX + 3, 27);
                    card = SelectCardFromHand(currentPlayer.Hand);
                    currentPlayer.Hand.Remove(card);
                    choice = PlayersChoice.PlayCard;
                    PlayCard(game, currentPlayer, card, choice);
                }

                break;
            }
        }