void Start() { SocketLinkerObj = GameObject.Find("SocketManager").GetComponent <SocketLinkerObj>(); CarStatusUIObj = gameObject.GetComponent <CarStatusUIObj>(); ReadyToCommand = true; }
void Start() { SocketLinkerObj = GameObject.Find("SocketManager").GetComponent <SocketLinkerObj>(); CarStatusUIObj = gameObject.GetComponent <CarStatusUIObj>(); BackToCamButton.onClick.AddListener(BackToCam); AddItemButton.onClick.AddListener(OpenAddItemView); SetCurrentPositionButton.onClick.AddListener(SetCurrentPosition); AddPositionButton.onClick.AddListener(AddPosition); CloseButton.onClick.AddListener(Close); }
private void Awake() { socketObj = GameObject.Find("NetworkManager(Clone)")?.GetComponent <SocketObj>(); if (socketObj == null) { return; } clientSender = socketObj.socketClient; socketObj.OnDataInvoke += SocketObj_OnDataInvoke; carStatusUIObj = CoreLinker.GetComponent <CarStatusUIObj>(); }
void Start() { SocketLinkerObj = GameObject.Find("SocketManager").GetComponent <SocketLinkerObj>(); CarStatusUIObj = gameObject.GetComponent <CarStatusUIObj>(); BackToListButton.onClick.AddListener(BackToList); EditAutoDriveButton.onClick.AddListener(EditAutoDrive); SwitchDriveModeButton.onClick.AddListener(SwitchDriveMode); AddCurrentPositionButton.onClick.AddListener(AddCurrentPosition); SwitchCamButton.onClick.AddListener(SwitchCam); HideUIButton.onClick.AddListener(HideUI); ResUpButton.onClick.AddListener(ResolutionUp); ResDownButton.onClick.AddListener(ResolutionDown); }
public CarDevice(CarStatusUIObj carStatusUIObj) { CarStatusUIObj = carStatusUIObj; InitStatusNum(); }