Пример #1
0
    void OnEndFrameRendering(ScriptableRenderContext context, Camera[] cameras)
    {
        if (socket == null || !socket.IsConnected())
        {
            return;
        }

        if (!read)
        {
            //Debug.Log("Duplicate read call");
            return;
        }
        read = false;

        c.DoRead();
    }
Пример #2
0
    private void ProcessBotCommands()
    {
        if (socket == null)
        {
            return;
        }

        if (!socket.IsConnected())
        {
            Destroy(gameObject);
        }
        foreach (var command in socket.ReceiveCommands())
        {
            botCommandLogger.LogCommand(this.CarInfo, command);
            lastBotCommandTime = Time.time;
            //Debug.Log("Processing " + JsonUtility.ToJson(command));
            if (command.action == "forward")
            {
                brake   = 0;
                forward = command.value;
            }
            else if (command.action == "reverse")
            {
                brake   = 0;
                forward = 0;
            }
            else if (command.action == "brake")
            {
                forward = 0;
                brake   = command.value;
            }
            else if (command.action == "turn")
            {
                targetAngle = -command.value; // bot uses -1 right, +1 left
            }
        }
    }