private GameObject CreateCar() { GameObject car = Instantiate(carPrefab); car.transform.SetParent(gameObject.transform); car.SetActive(false); if (carSFX is null) { carSFX = car.GetComponentInChildren <CarSFXHandler>(); player.SetCarSFX(carSFX); } return(car); }
public void SetCarSFX(CarSFXHandler sfx) { carSFX = sfx; }