//created at start of the round AFTER track / vehicle selection completed //Game Manager tells player manager to instantiate new PlayerData objects, sends save profile / selection info public PlayerData(string name, Color colorOfCar, CarModelType carModel, PlayerID playerID, int startingLives) { //Pull achievement data form XML else create new XML livesLeft = startingLives; //set current selection values carColor = colorOfCar; modelOfCar = carModel; playerName = name; this.PlayerID = playerID; }
public Dacia(Engine engine, string color, CarModelType model) : base(engine, color) { Model = model; }