Пример #1
0
    public void Init(CarEnnemyData Data)
    {
        this.CurrentCarType = Data.CurrentCarType;
        this.Damage         = Data.Damage;
        this.SpeedMin       = Data.SpeedMin;
        this.SpeedMax       = Data.SpeedMax;

        this.CurrentSpeedZ = Random.Range(this.SpeedMin, this.SpeedMax);
    }
Пример #2
0
 /*
  * public void Init(EntityData Data)
  * {
  *      var newData = (EnnemyData)Data;
  *      this.CarData = newData.CarData;
  *      CarData.CurrentSpeedZ = (CarData.SpeedMin + CarData.SpeedMax) / 2f;
  * }
  */
 public void Init(EnnemyConfig Data, int IndexStruct)
 {
     this.CarData          = Data.ListEnnemyData[IndexStruct].CarData;
     CarData.CurrentSpeedZ = (CarData.SpeedMin + CarData.SpeedMax) / 2f;
 }