public override void CarConnected(CarConnected e) { if (c.cars.ContainsKey(e.car.name)) { throw new JoinException("Duplicate car"); } EventBus.Publish(e); }
public override void CarConnected(CarConnected c) { if (cars.ContainsKey(c.car.name)) { throw new JoinException("Car " + c.car.name + " already connected"); } cars[c.car.name] = c; EventBus.Publish(c); }
void addCarOnTrack(CarConnected e) { if (cars.ContainsKey(e.car.name)) { throw new Exception("TODO: duplicate car"); } var curveSample = track.GetSampleAtDistance(0.95f * track.Length); var car = Instantiate(carPrefab, curveSample.location + 0.1f * Vector3.up, curveSample.Rotation); var carController = car.GetComponent <CarController>(); carController.SetSocket(e.socket); carController.raceController = this; car.name = e.car.name; Debug.Log("Add Car '" + e.car.name + "'"); cars[e.car.name] = new CarStatus(e.car); }
CarController addCarOnTrack(CarConnected e) { if (cars.ContainsKey(e.car.name)) { throw new JoinException("Duplicate car"); } var curveSample = track.GetSampleAtDistance(0.95f * track.Length); var car = Instantiate(carPrefab, curveSample.location + 0.1f * Vector3.up, curveSample.Rotation); var carController = car.GetComponent <CarController>(); carController.SetSocket(e.socket); car.GetComponent <CarAppearanceController>().CarInfo = e.car; carController.raceController = this; car.name = e.car.name; Debug.Log("Add Car '" + e.car.name + "'"); cars[e.car.name] = new CarStatus(e.car); EventBus.Publish(new CarAdded(e.car)); return(carController); }
public void CarConnected(CarConnected c) { this.state.CarConnected(c); }
public virtual void CarConnected(CarConnected c) { throw new JoinException("Car connections not supported in this state"); }