Пример #1
0
        private void UndoMove(Position source, Position target, Piece capturedPiece)
        {
            Piece p = Board.RemovePiece(target);

            p.DecreaseMoveCount();
            if (capturedPiece != null)
            {
                Board.PlacePiece(capturedPiece, target);
                Captured.Remove(capturedPiece);
            }
            Board.PlacePiece(p, source);

            // #Special move - Castling - Kingside Rook

            if (p is King && target.Column == source.Column + 2)
            {
                Position rookSource = new Position(source.Row, source.Column + 3);
                Position rookTarget = new Position(source.Row, source.Column + 1);
                Piece    rook       = Board.RemovePiece(rookTarget);
                rook.DecreaseMoveCount();

                Board.PlacePiece(rook, rookSource);
            }

            // #Special move - Castling - Queenside Rook

            if (p is King && target.Column == source.Column - 2)
            {
                Position rookSource = new Position(source.Row, source.Column - 4);
                Position rookTarget = new Position(source.Row, source.Column - 1);
                Piece    rook       = Board.RemovePiece(rookTarget);
                rook.DecreaseMoveCount();

                Board.PlacePiece(rook, rookSource);
            }

            // #Special move - En Passant

            if (p is Pawn)
            {
                if (source.Column != target.Column && capturedPiece == EnPassantVulnerable)
                {
                    Piece    pawn = Board.RemovePiece(target);
                    Position pawnPosition;
                    if (p.Color == Color.White)
                    {
                        pawnPosition = new Position(3, target.Column);
                    }
                    else
                    {
                        pawnPosition = new Position(4, target.Column);
                    }
                    Board.PlacePiece(pawn, pawnPosition);
                }
            }
        }
Пример #2
0
        /// <summary>
        /// Undoes the movement
        /// </summary>
        /// <param name="origin"></param>
        /// <param name="destination"></param>
        /// <param name="capturedPiece"></param>
        public void UndoMovement(Position origin, Position destination, Piece capturedPiece)
        {
            Piece p = Board.RemovePiece(destination);

            p.DecrementMovements();
            if (capturedPiece != null)
            {
                Board.PlacePiece(capturedPiece, destination);
                Captured.Remove(capturedPiece);
            }
            Board.PlacePiece(p, origin);

            // SPECIAL PLAY SMALL CASTLING
            if (p is King && destination.Column == origin.Column + 2)
            {
                Position rookOrigin = new Position(origin.Line, origin.Column + 3);
                Position rookDest   = new Position(origin.Line, origin.Column + 1);
                Piece    rook       = Board.RemovePiece(rookDest);
                rook.IncrementMovements();
                Board.PlacePiece(rook, rookOrigin);
            }

            // SPECIAL PLAY BIG CASTLING
            if (p is King && destination.Column == origin.Column - 2)
            {
                Position rookOrigin = new Position(origin.Line, origin.Column - 4);
                Position rookDest   = new Position(origin.Line, origin.Column - 1);
                Piece    rook       = Board.RemovePiece(rookDest);
                rook.IncrementMovements();
                Board.PlacePiece(rook, rookOrigin);
            }

            // SPECIAL PLAY EN PASSANT
            if (p is Pawn)
            {
                if (origin.Column != destination.Column && capturedPiece == VulnerableEnPassant)
                {
                    Piece    pawn = Board.RemovePiece(destination);
                    Position pawnPos;
                    if (p.Color == Color.White)
                    {
                        pawnPos = new Position(3, destination.Column);
                    }
                    else
                    {
                        pawnPos = new Position(4, destination.Column);
                    }
                    Board.PlacePiece(pawn, pawnPos);
                }
            }
        }