public override void ApplyEffectKind(Person person, Event e) { if (person.LocationArchitecture != null) { Captive captive = Captive.Create(base.Scenario, person, person.LocationArchitecture.BelongedFaction); } }
public override void SelfCaptiveRelease(Captive captive) { if ((((base.Scenario.CurrentPlayer == null) || base.Scenario.IsCurrentPlayer(captive.BelongedFaction)) || base.Scenario.IsCurrentPlayer(captive.CaptiveFaction)) || GlobalVariables.SkyEye) { this.Plugins.GameRecordPlugin.AddBranch(captive, "SelfCaptiveRelease", captive.BelongedFaction.Capital.Position); } }
public override void PersonJailBreak(Person person, Captive captive) { if (base.Scenario.IsCurrentPlayer(person.BelongedFaction) || base.Scenario.IsCurrentPlayer(captive.BelongedFaction)) { person.TextDestinationString = captive.LocationArchitecture.Name; person.TextResultString = captive.CaptivePerson.Name; this.Plugins.GameRecordPlugin.AddBranch(person, "PersonJailBreak", person.Position); } }
public override void CaptivePlayerRelease(Faction from, Faction to, Captive captive) { if ((base.Scenario.CurrentPlayer == null) || base.Scenario.IsPlayer(from)) { this.Plugins.PersonTextDialogPlugin.SetConfirmationDialog(this.Plugins.ConfirmationDialogPlugin, new GameDelegates.VoidFunction(captive.ReleaseCaptive), new GameDelegates.VoidFunction(captive.ReturnRansom)); this.Plugins.ConfirmationDialogPlugin.SetPosition(ShowPosition.Center); this.Plugins.PersonTextDialogPlugin.SetGameObjectBranch(from.Leader, captive, "ReleaseCaptive"); this.Plugins.PersonTextDialogPlugin.IsShowing = true; } }
private void FrameFunction_Architecture_KillCaptive() { Captive captive = new Captive(); captive = this.mainGameScreen.Plugins.TabListPlugin.SelectedItem as Captive; if (captive != null) { this.mainGameScreen.xianshishijiantupian(this.gameScenario.NeutralPerson, captive.BelongedFaction.Leader.Name, "KillCaptive", "chuzhan.jpg", "chuzhan.wav", captive.CaptivePerson.Name, true); Person leader = captive.BelongedFaction.Leader; captive.CaptivePerson.execute(captive.BelongedFaction); captive.Clear(); } }