Пример #1
0
    // Use this for initialization
    void Start()
    {
        rgb = GetComponent <Rigidbody2D> ();
        //print ("rgb=" + rgb + " obj=" + this.name);
        anim         = GetComponent <Animator> ();
        rend         = GetComponent <SpriteRenderer> ();
        col          = rend.color;
        audio_source = GetComponent <AudioSource> ();
        life_text    = Instantiate(life_text, canvas_back.transform);
        life_slider  = Instantiate(life_slider, canvas_back.transform);
        canva        = new Canvas_Character(life, life_text, life_slider);
        life_text    = canva.life_text;
        life_slider  = canva.life_slider;
        tran         = GetComponent <Transform> ();
        colliders    = GetComponents <BoxCollider2D> ();
        foreach (BoxCollider2D colli in colliders)
        {
            if (colli.isTrigger)
            {
                coll_trigger = colli;
                break;
            }
        }
        //print ("started\n" +
        //"rgb = " + rgb.GetInstanceID ());
        //print ("started\n" +
        //	"rigid = " + GetComponent<Rigidbody2D>().GetInstanceID ());
        //print (gameObject.name);

        /*if (gameObject.name == "skeleton"){
         *      velocidad = 0f;
         *      print ("hello");
         * }*/
    }
Пример #2
0
    //float verticalspeed;
    //public float MAXVERTICALSPEED = 10000f;
    //bool in_the_floor;

    // Use this for initialization
    void Start()
    {
        //life es publica y aparece en el inspector, inicializa a maxlife
        maxlife = life;
        rgb     = GetComponent <Rigidbody2D> ();
        anim    = GetComponent <Animator> ();
        speed   = 0f;
        derecha = true;
        canva   = new Canvas_Character(life, life_text, life_slider);
        force   = new Vector2(0, 0);
        rend    = GetComponent <SpriteRenderer> ();
        col     = rend.color;
        trans   = GetComponent <Transform> ();
        aSource = GetComponent <AudioSource> ();
        pistola = GameObject.Find("Pistola");
        //in_the_floor = true;
        //AnalyticsResult result = Analytics.CustomEvent("Test");
        // This should print "Ok" if the event was sent correctly.
        //Debug.Log(result);
    }