// Use this for initialization void Start() { rgb = GetComponent <Rigidbody2D> (); //print ("rgb=" + rgb + " obj=" + this.name); anim = GetComponent <Animator> (); rend = GetComponent <SpriteRenderer> (); col = rend.color; audio_source = GetComponent <AudioSource> (); life_text = Instantiate(life_text, canvas_back.transform); life_slider = Instantiate(life_slider, canvas_back.transform); canva = new Canvas_Character(life, life_text, life_slider); life_text = canva.life_text; life_slider = canva.life_slider; tran = GetComponent <Transform> (); colliders = GetComponents <BoxCollider2D> (); foreach (BoxCollider2D colli in colliders) { if (colli.isTrigger) { coll_trigger = colli; break; } } //print ("started\n" + //"rgb = " + rgb.GetInstanceID ()); //print ("started\n" + // "rigid = " + GetComponent<Rigidbody2D>().GetInstanceID ()); //print (gameObject.name); /*if (gameObject.name == "skeleton"){ * velocidad = 0f; * print ("hello"); * }*/ }
//float verticalspeed; //public float MAXVERTICALSPEED = 10000f; //bool in_the_floor; // Use this for initialization void Start() { //life es publica y aparece en el inspector, inicializa a maxlife maxlife = life; rgb = GetComponent <Rigidbody2D> (); anim = GetComponent <Animator> (); speed = 0f; derecha = true; canva = new Canvas_Character(life, life_text, life_slider); force = new Vector2(0, 0); rend = GetComponent <SpriteRenderer> (); col = rend.color; trans = GetComponent <Transform> (); aSource = GetComponent <AudioSource> (); pistola = GameObject.Find("Pistola"); //in_the_floor = true; //AnalyticsResult result = Analytics.CustomEvent("Test"); // This should print "Ok" if the event was sent correctly. //Debug.Log(result); }