async void Start() { // The CanvasWebViewPrefab's `InitialUrl` property is set via the editor, so it // will automatically initialize itself with that URL. _canvasWebViewPrefab = GameObject.Find("CanvasWebViewPrefab").GetComponent <CanvasWebViewPrefab>(); _setUpKeyboard(); // https://developer.vuplex.com/webview/WebViewPrefab#WaitUntilInitialized await _canvasWebViewPrefab.WaitUntilInitialized(); // Listen for messages from JavaScript. // https://developer.vuplex.com/webview/IWebView#MessageEmitted // https://support.vuplex.com/articles/how-to-send-messages-from-javascript-to-c-sharp _canvasWebViewPrefab.WebView.MessageEmitted += (sender, eventArgs) => { var message = eventArgs.Value; if (message.StartsWith("auth_success")) { var authToken = message.Split(new char[] { ':' }, 2)[1]; Debug.Log("Signin succeeded! Auth token: " + authToken); } else if (message.StartsWith("auth_skipped")) { Debug.Log("Signin skipped"); } }; }
void Start() { var canvas = GameObject.Find("Canvas"); // Create a CanvasWebViewPrefab // https://developer.vuplex.com/webview/CanvasWebViewPrefab _canvasWebViewPrefab = CanvasWebViewPrefab.Instantiate(); _canvasWebViewPrefab.transform.SetParent(canvas.transform, false); _canvasWebViewPrefab.Initialized += (sender, eventArgs) => { _canvasWebViewPrefab.WebView.LoadUrl("https://google.com"); }; // Create a CanvasKeyboard // https://developer.vuplex.com/webview/CanvasKeyboard _keyboard = CanvasKeyboard.Instantiate(); _keyboard.transform.SetParent(canvas.transform, false); // Hook up the keyboard so that characters are routed to the CanvasWebViewPrefab. _keyboard.InputReceived += (sender, eventArgs) => { _canvasWebViewPrefab.WebView.HandleKeyboardInput(eventArgs.Value); }; _positionPrefabs(); }