public void ShowAlert(string text) { if (this.displayedAlert != null) { this.displayedAlert.SetActive(false); } var canvas = CanvasUtil.CreateCanvas(RenderMode.ScreenSpaceOverlay, 100); var tp = CanvasUtil.CreateTextPanel( canvas, text, 20, TextAnchor.LowerRight, new CanvasUtil.RectData( new Vector2(1920, 80), new Vector2(-40, 40), new Vector2(1, 0), new Vector2(1, 0), new Vector2(1, 0) ) ); GameObject.DontDestroyOnLoad(canvas); var cg = tp.AddComponent <CanvasGroup>(); this.displayedAlert = tp; this.StartCoroutine(this.AnimateAlert(cg, canvas)); }
public void CreateCanvas() { if (_canvas != null) { return; } CanvasUtil.CreateFonts(); _canvas = CanvasUtil.CreateCanvas(RenderMode.ScreenSpaceOverlay, new Vector2(1920, 1080)); UnityEngine.Object.DontDestroyOnLoad(_canvas); GameObject canvas = CanvasUtil.CreateTextPanel ( _canvas, "", 24, TextAnchor.LowerRight, new CanvasUtil.RectData ( new Vector2(0, 50), new Vector2(0, 45), new Vector2(0, 0), new Vector2(1, 0), new Vector2(0.5f, 0.5f) ) ); _textObj = canvas.GetComponent <Text>(); _textObj.font = CanvasUtil.TrajanBold; _textObj.text = ""; _textObj.fontSize = 24; }
private void Start() { if (canvas != null) { return; } canvas = CanvasUtil.CreateCanvas(RenderMode.ScreenSpaceOverlay, new Vector2(1920, 1080)); GameObject go = CanvasUtil.CreateTextPanel(canvas, "", 70, TextAnchor.UpperRight, new CanvasUtil.RectData( new Vector2(0, 0), new Vector2(0, 0), new Vector2(0, 0), new Vector2(0.95f, 0.95f), new Vector2(0.5f, 0.5f))); textObj = go.GetComponent <Text>(); textObj.color = Color.black; textObj.font = CanvasUtil.TrajanBold; textObj.text = "Lightbringer\nT-" + getTimeInCleanFormat(timeRemaining); textObj.fontSize = 90; textObj.CrossFadeAlpha(1f, 0f, false); }
private IEnumerator displayEnemyLevel(int level, Color c) { yield return(new WaitForSeconds(2f)); CanvasUtil.CreateFonts(); GameObject canvas = CanvasUtil.CreateCanvas(RenderMode.ScreenSpaceOverlay, new Vector2(1920, 1080)); GameObject go = CanvasUtil.CreateTextPanel(canvas, "", 130, TextAnchor.UpperCenter, new CanvasUtil.RectData( new Vector2(0, 0), new Vector2(0, 0), new Vector2(0, 0), new Vector2(1.0f, 0.7f), new Vector2(0.5f, 0.5f))); Text textObj = go.GetComponent <Text>(); textObj.color = c; textObj.font = CanvasUtil.TrajanBold; textObj.text = ""; textObj.fontSize = 170; textObj.text = "Level " + level; textObj.CrossFadeAlpha(1f, 1f, false); yield return(new WaitForSeconds(3f)); textObj.CrossFadeAlpha(0f, 3f, false); yield return(new WaitForSeconds(3.5f)); Destroy(go); Destroy(canvas); }
private void Start() { timeRemaining = (float)infinite_globals.secondsToRun; if (canvas != null) { return; } CanvasUtil.CreateFonts(); canvas = CanvasUtil.CreateCanvas(RenderMode.ScreenSpaceOverlay, new Vector2(1920, 1080)); GameObject go = CanvasUtil.CreateTextPanel(canvas, "", 27, TextAnchor.MiddleCenter, new CanvasUtil.RectData( new Vector2(0, 0), new Vector2(0, 0), new Vector2(0, 0), new Vector2(1.9f, 1.9f), new Vector2(0.5f, 0.5f))); textObj = go.GetComponent <Text>(); textObj.color = Color.white; textObj.font = CanvasUtil.TrajanBold; textObj.text = getTimeInCleanFormat((float)infinite_globals.secondsToRun); textObj.fontSize = 50; textObj.CrossFadeAlpha(1f, 0f, false); }
private void MakeCanvas() { if (CanvasObject == null) { CanvasObject = CanvasUtil.CreateCanvas(RenderMode.ScreenSpaceOverlay, new Vector2(1920f, 1080f)); } if (TextCanvas == null) { CanvasUtil.CreateFonts(); TextCanvas = CanvasUtil.CreateCanvas(RenderMode.ScreenSpaceOverlay, new Vector2(1920f, 1080f)); GameObject TextPanel = CanvasUtil.CreateTextPanel(TextCanvas, "", 35, TextAnchor.MiddleCenter, new CanvasUtil.RectData( new Vector2(0, 50), new Vector2(0, 45), new Vector2(0, 0), new Vector2(1, 0), new Vector2(0.5f, 0.5f))); TextObject = TextPanel.GetComponent <Text>(); TextObject.font = CanvasUtil.TrajanBold; TextObject.text = ""; TextObject.fontSize = 50; TextObject.color = Color.red; } }
public void Awake() { gameEnd = false; stopped = true; textToggle = true; _remastered = DebugManager.remastered; lastCostume = null; var ar = AspectRatio.GetAspectRatio(Screen.width, Screen.height); if (ar.x == 16f && ar.y == 9f) { wideAspect = true; } Logger.LogDebug($"Wide Aspect: {wideAspect}"); DontDestroyOnLoad(gameObject); if (OverlayCanvas == null) { CanvasUtil.CreateFonts(); OverlayCanvas = CanvasUtil.CreateCanvas(RenderMode.ScreenSpaceOverlay, new Vector2(1920, 1080)); OverlayCanvas.name = "IGTDisplay"; DontDestroyOnLoad(OverlayCanvas); _background = CanvasUtil.CreateImagePanel(OverlayCanvas, new Color32(0x28, 0x28, 0x28, 0x00), wideAspect ? topRightLegacy : topRightHD); _textPanel = CanvasUtil.CreateTMProPanel(_background, string.Empty, 24, TextAnchor.UpperLeft, new CanvasUtil.RectData(new Vector2(-5, -5), new Vector2(0, 0), new Vector2(0, 0), new Vector2(1, 1))); tmProObjRef = _textPanel.GetComponent <TextMeshProUGUI>(); tmProObjRef.alignment = TextAlignmentOptions.TopRight; } }
public IEnumerator ShowAlert(string text) { var canvas = CanvasUtil.CreateCanvas(RenderMode.ScreenSpaceOverlay, 100); var tp = CanvasUtil.CreateTextPanel( canvas, text, 20, TextAnchor.LowerRight, new CanvasUtil.RectData( new Vector2(1920, 80), new Vector2(-40, 40), new Vector2(1, 0), new Vector2(1, 0), new Vector2(1, 0) ) ); GameObject.DontDestroyOnLoad(canvas); var cg = tp.AddComponent <CanvasGroup>(); yield return(CanvasUtil.FadeInCanvasGroup(cg)); yield return(new WaitForSeconds(3f)); yield return(CanvasUtil.FadeOutCanvasGroup(cg)); GameObject.DestroyImmediate(canvas); }
private void makeModCanvas(int ad) { if (canvas != null) { return; } CanvasUtil.CreateFonts(); canvas = CanvasUtil.CreateCanvas(RenderMode.ScreenSpaceOverlay, new Vector2(1920, 1080)); GameObject go = CanvasUtil.CreateTextPanel(canvas, "", 27, TextAnchor.UpperCenter, new CanvasUtil.RectData( new Vector2(0, 0), new Vector2(0, 0), new Vector2(0, 0), generateNonAnnoyingLocation(), new Vector2(0.5f, 0.5f))); textObj = go.GetComponent <Text>(); textObj.color = ads[ad].textColor; textObj.font = CanvasUtil.TrajanBold; textObj.text = ""; textObj.fontSize = 50; textObj.text = ads[ad].textDescription; textObj.CrossFadeAlpha(1f, 0f, false); }
public void EnableRedwing() { _isEnabled = true; textures.loadAllTextures(); ModHooks.Instance.FocusCostHook += InstanceOnFocusCostHook; ModHooks.Instance.BeforeAddHealthHook += InstanceOnBeforeAddHealthHook; ModHooks.Instance.AttackHook += InstanceOnAttackHook; ModHooks.Instance.CharmUpdateHook += RedwingLance; ModHooks.Instance.DashPressedHook += NoDashWhileHoldingUp; On.HeroController.JumpReleased += NoVelocityResetOnReleaseWithJetpack; On.NailSlash.StartSlash += NailSlashOnStartSlash; ModCommon.ModCommon.OnSpellHook += OverwriteSpells; On.HeroController.CancelHeroJump += DontCancelWithJetpack; On.HeroController.AffectedByGravity += AffectedByGravityIsShit; On.HeroController.Jump += RocketJumpIfRocketJumping; canvasObj = CanvasUtil.CreateCanvas(RenderMode.ScreenSpaceOverlay, new Vector2(1920f, 1080f)); FireBar = CanvasUtil.CreateImagePanel(canvasObj, Sprite.Create(Texture2D.whiteTexture, new Rect(0, 0, 1, 1), new Vector2(0.5f, 0.5f)), new CanvasUtil.RectData(new Vector2(300f, 100f), new Vector2(0.9f, 0.9f), new Vector2(0.910f, 0.89f), new Vector2(0.910f, 0.89f))); DontDestroyOnLoad(canvasObj); DontDestroyOnLoad(FireBar); FireBarImage = FireBar.GetComponent <Image>(); FireBarImage.preserveAspect = false; FireBarImage.type = Image.Type.Filled; FireBarImage.fillMethod = Image.FillMethod.Horizontal; FireBarImage.fillAmount = (float)firePower; StartCoroutine(AddHeroHooks()); }
private void setupScoreCanvas() { menuCanvas = CanvasUtil.CreateCanvas(RenderMode.ScreenSpaceOverlay, new Vector2(1920f, 1080f)); CanvasUtil.CreateTextPanel(menuCanvas, parseScoreResults(), 12, TextAnchor.MiddleLeft, new CanvasUtil.RectData(new Vector2(400f, 150f), new Vector2(0.5f, 0.5f), new Vector2(0.98f, 0.05f), new Vector2(0.98f, 0.05f))); }
public override void Initialize() { instance = this; bossCount = 0; ModHooks.Instance.SetPlayerBoolHook += CountBosses; canvas = CanvasUtil.CreateCanvas(RenderMode.ScreenSpaceOverlay, new Vector2(1920, 1080)); GameObject.DontDestroyOnLoad(canvas); UpdateUI(); }
public static void SetupCanvas() { _canvas = CanvasUtil.CreateCanvas(RenderMode.ScreenSpaceCamera, new Vector2(1920, 1080)); UnityEngine.Object.DontDestroyOnLoad(_canvas); GameObject go = new GameObject(); _coroutineStarter = go.AddComponent <NonBouncer>(); UnityEngine.Object.DontDestroyOnLoad(go); }
private void setupFlameGauge() { GameObject flameGaugeDisplay = CanvasUtil.CreateCanvas(RenderMode.ScreenSpaceOverlay, new Vector2(1920, 1080)); GameObject flameGauge = CanvasUtil.CreateImagePanel(flameGaugeDisplay, Sprite.Create(load_textures.SOUL_HOLDER[0], new Rect(0, 0, load_textures.SOUL_HOLDER[0].width, load_textures.SOUL_HOLDER[0].height), new Vector2(0.5f, 0.5f)), new CanvasUtil.RectData( new Vector2(0, 0), new Vector2(0, 0), new Vector2(0, 0), new Vector2(0.05f, 0.05f))); flameGaugeControl = flameGauge.AddComponent <flame_gauge>(); GameCameras.instance.hudCanvas.PrintSceneHierarchyTree("hud.txt"); }
public static GameObject Show(Sprite bigSprite, string takeKey, string nameKey, string buttonKey, string descOneKey, string descTwoKey, Action callback) { // Create base canvas GameObject canvas = CanvasUtil.CreateCanvas(RenderMode.ScreenSpaceOverlay, new Vector2(1920, 1080)); // Add popup component, set values BigItemPopup popup = canvas.AddComponent <BigItemPopup>(); popup._imagePrompt = bigSprite; popup._takeText = Language.Language.Get(takeKey, "Prompts").Replace("<br>", " "); popup._nameText = Language.Language.Get(nameKey, "UI").Replace("<br>", " "); popup._buttonText = Language.Language.Get(buttonKey, "Prompts").Replace("<br>", " "); popup._descOneText = Language.Language.Get(descOneKey, "Prompts").Replace("<br>", " "); popup._descTwoText = Language.Language.Get(descTwoKey, "Prompts").Replace("<br>", " "); popup._callback = callback; return(canvas); }
public void Start() { CanvasUtil.CreateFonts(); canvas = CanvasUtil.CreateCanvas(RenderMode.ScreenSpaceOverlay, new Vector2(1920, 1080)); UnityEngine.Object.DontDestroyOnLoad(canvas); caliber = CanvasUtil.CreateTextPanel(canvas, "", 25, TextAnchor.MiddleLeft, new CanvasUtil.RectData(new Vector2(600, 50), new Vector2(-560, 805), new Vector2(0.5f, 0), new Vector2(0.5f, 0), new Vector2(0.5f, 0.5f)), true).GetComponent <Text>(); caliber.color = new Color(0.420f, 0.420f, 0.420f, 1f); caliber.text = ""; ammo = CanvasUtil.CreateTextPanel(canvas, "", 25, TextAnchor.MiddleLeft, new CanvasUtil.RectData(new Vector2(600, 50), new Vector2(-560, 775), new Vector2(0.5f, 0), new Vector2(0.5f, 0), new Vector2(0.5f, 0.5f)), true).GetComponent <Text>(); ammo.color = new Color(0.420f, 0.420f, 0.420f, 1f); ammo.text = ""; magazine = CanvasUtil.CreateTextPanel(canvas, "", 25, TextAnchor.MiddleLeft, new CanvasUtil.RectData(new Vector2(600, 50), new Vector2(-560, 745), new Vector2(0.5f, 0), new Vector2(0.5f, 0), new Vector2(0.5f, 0.5f)), true).GetComponent <Text>(); magazine.color = new Color(0.420f, 0.420f, 0.420f, 1f); magazine.text = ""; Modding.Logger.Log("[HOLLOW POINT] HPUI.cs sucessfully initialized!"); }
private IEnumerator showFailureScreen() { yield return(new WaitForFinishedEnteringScene()); yield return(new WaitForSeconds(0.4f)); winLossCanvas = CanvasUtil.CreateCanvas(RenderMode.ScreenSpaceOverlay, new Vector2(1920f, 1080f)); winLossBlanker = CanvasUtil.CreateImagePanel(winLossCanvas, Sprite.Create(Texture2D.whiteTexture, new Rect(0, 0, 1, 1), new Vector2(0.5f, 0.5f)), new CanvasUtil.RectData(new Vector2(4000f, 2000f), new Vector2(0.5f, 0.5f), new Vector2(0f, 0f), new Vector2(1f, 1))); Image img = winLossBlanker.GetComponent <Image>(); winLossText = CanvasUtil.CreateTextPanel(winLossCanvas, "", 42, TextAnchor.MiddleCenter, new CanvasUtil.RectData(new Vector2(400f, 150f), new Vector2(0.5f, 0.5f), new Vector2(0.5f, 0.2f), new Vector2(0.5f, 0.2f))); Text t = winLossText.GetComponent <Text>(); t.text = "Failed!\nBest combo: " + godmasterBestCombo + "\nTotal hits: " + godmasterTotalHits; Color c = img.color; c.g = 0f; c.b = 0f; c.r = 0f; c.a = 1f; img.color = c; yield return(new WaitForSeconds(3.5f)); const float fadeTime = 4f; for (float time = 0f; time < fadeTime; time += Time.deltaTime) { c.a = ((fadeTime - time) / fadeTime); img.color = c; yield return(null); } Destroy(winLossBlanker); Destroy(winLossText); Destroy(winLossCanvas); }
private IEnumerator showWinScreen() { yield return(new WaitForFinishedEnteringScene()); yield return(new WaitForSeconds(0.4f)); winLossCanvas = CanvasUtil.CreateCanvas(RenderMode.ScreenSpaceOverlay, new Vector2(1920f, 1080f)); winLossText = CanvasUtil.CreateTextPanel(winLossCanvas, "", 42, TextAnchor.MiddleCenter, new CanvasUtil.RectData(new Vector2(400f, 150f), new Vector2(0.5f, 0.5f), new Vector2(0.7f, 0.2f), new Vector2(0.7f, 0.2f))); Text t = winLossText.GetComponent <Text>(); t.text = ""; switch (globals.ALL_RESULTS[godmasterLevel].bestClear) { case globals.bestclear.FiveStar: t.text += "Outstanding!\n★★★★★"; break; case globals.bestclear.None: t.text += "invalid"; break; case globals.bestclear.ThreeStar: t.text += "Great!\n★★★"; break; case globals.bestclear.FourStar: t.text += "Awesome!\n★★★★"; break; case globals.bestclear.FullCombo: t.text += "Perfect!\n★★★★★ FC"; break; default: throw new ArgumentOutOfRangeException(); } t.text += "\nBindings: " + globals.ALL_RESULTS[godmasterLevel].numBind + "\nCombo: " + godmasterBestCombo + "\nTotal hits: " + godmasterTotalHits; }
public static void Create() { if (canvas != null) { return; } // Create base canvas canvas = CanvasUtil.CreateCanvas(RenderMode.ScreenSpaceOverlay, new Vector2(1920, 1080)); Object.DontDestroyOnLoad(canvas); CanvasUtil.CreateTextPanel(canvas, "Recent Items", 24, TextAnchor.MiddleCenter, new CanvasUtil.RectData(new Vector2(200, 100), Vector2.zero, new Vector2(0.87f, 0.95f), new Vector2(0.87f, 0.95f))); if (invPanels <= 0) { Show(); } }
public static GameObject Show(_Item item, GameObject fsmObj = null, string eventName = null) { // Create base canvas GameObject canvas = CanvasUtil.CreateCanvas(RenderMode.ScreenSpaceOverlay, new Vector2(1920, 1080)); // Add popup component, set values BigItemPopup popup = canvas.AddComponent <BigItemPopup>(); popup._imagePrompt = item.bigSprite; popup._takeText = Language.Language.Get(item.takeKey, "Prompts").Replace("<br>", " "); popup._nameText = Language.Language.Get(item.nameKey, "UI").Replace("<br>", " "); popup._buttonText = Language.Language.Get(item.buttonKey, "Prompts").Replace("<br>", " "); popup._descOneText = Language.Language.Get(item.descOneKey, "Prompts").Replace("<br>", " "); popup._descTwoText = Language.Language.Get(item.descTwoKey, "Prompts").Replace("<br>", " "); popup._fsmObj = fsmObj; popup._fsmEvent = eventName; return(canvas); }
IEnumerator EndingTextFade() { canvas = CanvasUtil.CreateCanvas(RenderMode.ScreenSpaceOverlay, new Vector2(1920f, 1080f));//1536f, 864f)); title = CanvasUtil.CreateTextPanel(canvas, "Pardoner Fennel by Bombservice", 40, TextAnchor.MiddleCenter, new CanvasUtil.RectData(new Vector2(1000, 1500), new Vector2(0f, 65f), new Vector2(0.5f, 0), new Vector2(0.5f, 0), new Vector2(0.5f, 0.5f)), false).GetComponent <Text>(); title.color = new Color(1f, 1f, 1f, 0f); title.font = CanvasUtil.TrajanBold;//CanvasUtil.GetFont("Perpetua"); for (float i = 0f; i <= 1f; i += 0.05f) { title.color = new Color(1f, 1f, 1f, i); yield return(new WaitForSeconds(0.01f)); } yield return(new WaitForSeconds(1.7f)); for (float i = 1; i >= 0f; i -= 0.05f) { title.color = new Color(1f, 1f, 1f, i); yield return(new WaitForSeconds(0.01f)); } title.text = ""; }
public void Awake() { DontDestroyOnLoad(gameObject); if (OverlayCanvas == null) { CanvasUtil.CreateFonts(); OverlayCanvas = CanvasUtil.CreateCanvas(RenderMode.ScreenSpaceOverlay, new Vector2(1920, 1080)); OverlayCanvas.name = "DebugMenu"; DontDestroyOnLoad(OverlayCanvas); GameObject _background = CanvasUtil.CreateImagePanel(OverlayCanvas, new Color32(0x28, 0x28, 0x28, 0x00), topRight); _textPanel = CanvasUtil.CreateTMProPanel(_background, string.Empty, 20, TextAnchor.UpperLeft, new CanvasUtil.RectData(new Vector2(-5, -5), new Vector2(0, 0), new Vector2(0, 0), new Vector2(1, 1))); textComp = _textPanel.GetComponent <TextMeshProUGUI>(); } foreach (string fn in Assembly.GetExecutingAssembly().GetManifestResourceNames()) { if (fn.Contains("glass") || fn.Contains("talkVol")) { using (Stream imageStream = Assembly.GetExecutingAssembly().GetManifestResourceStream(fn)) { byte[] imageBuffer = new byte[imageStream.Length]; imageStream.Read(imageBuffer, 0, imageBuffer.Length); imageStream.Flush(); var assetName = fn.Contains("glass") ? "glass" : "talkVol"; modTextures[assetName] = new Texture2D(1, 1); modTextures[assetName].LoadImage(imageBuffer); Logger.Log($"Loaded Texture: {assetName}"); } } } warpCam = gameObject.AddComponent <Camera>(); warpCam.rect = new Rect(0.75f, 0f, .25f, .25f); warpCam.transform.position = Vector3.zero; warpCam.enabled = false; }
private static IEnumerator DrawCenterLines() { ScreenshotMachine.Log("Drawing middle intersection lines..."); GameObject lineCanvas = CanvasUtil.CreateCanvas(RenderMode.ScreenSpaceCamera, new Vector2(1920, 1080)); GameObject lines = CanvasUtil.CreateImagePanel(lineCanvas, LineSprite, new CanvasUtil.RectData(Vector2.zero, Vector2.zero, Vector2.zero, Vector2.one)); lines.gameObject.AddComponent <CanvasGroup>(); CanvasGroup group = lines.gameObject.GetComponent <CanvasGroup>(); group.interactable = false; group.blocksRaycasts = false; yield return(new WaitUntil(() => !_lineDrawn)); ScreenshotMachine.Log("Destroying middle intersection lines..."); Object.Destroy(lines); }
private void InitializeUI() { if (_trainingCanvas?.gameObject == null) { _trainingCanvas = CanvasUtil.CreateCanvas(RenderMode.ScreenSpaceOverlay, 1); //hold it under our wings to survive scene loads _trainingCanvas.transform.SetParent(gameObject.transform); _trainingCanvas.name = "TrainingCanvas"; } Modding.Logger.Log(string.Format("Canvas active: {0}", _trainingCanvas.gameObject.activeInHierarchy)); _trainingCanvas.SetActive(true); Destroy(_trainingCanvas.GetComponent <GraphicRaycaster>()); if (_titleLabel?.gameObject == null) { _titleLabel = CanvasUtil.CreateTextPanel(_trainingCanvas.gameObject, "TrainingMode - Runtime", 12, TextAnchor.UpperRight, new CanvasUtil.RectData(new Vector2(200, 100), new Vector2(100, 100))) .GetComponentInChildren <Text>(); } _titleLabel.gameObject.SetActive(true); }
public static void Show() { // Create base canvas GameObject canvas = CanvasUtil.CreateCanvas(RenderMode.ScreenSpaceOverlay, new Vector2(1920, 1080)); // Add shop component, set values Shop shop = canvas.AddComponent <Shop>(); shop.items = new[] { new ShopItemDef { PlayerDataBoolName = "gotCharm_1", NameConvo = "CHARM_NAME_1", DescConvo = "RANDOMIZER_CHARM_DESC_1", RequiredPlayerDataBool = string.Empty, RemovalPlayerDataBool = string.Empty, DungDiscount = false, NotchCostBool = "charmCost_1", Cost = 420, SpriteName = "Charms.1.png" }, new ShopItemDef { PlayerDataBoolName = "gotCharm_2", NameConvo = "CHARM_NAME_2", DescConvo = "RANDOMIZER_CHARM_DESC_2", RequiredPlayerDataBool = string.Empty, RemovalPlayerDataBool = string.Empty, DungDiscount = false, NotchCostBool = "charmCost_2", Cost = 420, SpriteName = "Charms.2.png" }, new ShopItemDef { PlayerDataBoolName = "gotCharm_3", NameConvo = "CHARM_NAME_3", DescConvo = "RANDOMIZER_CHARM_DESC_3", RequiredPlayerDataBool = string.Empty, RemovalPlayerDataBool = string.Empty, DungDiscount = false, NotchCostBool = "charmCost_3", Cost = 420, SpriteName = "Charms.3.png" }, new ShopItemDef { PlayerDataBoolName = "gotCharm_4", NameConvo = "CHARM_NAME_4", DescConvo = "RANDOMIZER_CHARM_DESC_4", RequiredPlayerDataBool = string.Empty, RemovalPlayerDataBool = string.Empty, DungDiscount = false, NotchCostBool = "charmCost_4", Cost = 420, SpriteName = "Charms.4.png" }, new ShopItemDef { PlayerDataBoolName = "gotCharm_5", NameConvo = "CHARM_NAME_5", DescConvo = "RANDOMIZER_CHARM_DESC_5", RequiredPlayerDataBool = string.Empty, RemovalPlayerDataBool = string.Empty, DungDiscount = false, NotchCostBool = "charmCost_5", Cost = 420, SpriteName = "Charms.5.png" }, new ShopItemDef { PlayerDataBoolName = "gotCharm_6", NameConvo = "CHARM_NAME_6", DescConvo = "RANDOMIZER_CHARM_DESC_6", RequiredPlayerDataBool = string.Empty, RemovalPlayerDataBool = string.Empty, DungDiscount = false, NotchCostBool = "charmCost_6", Cost = 420, SpriteName = "Charms.6.png" }, new ShopItemDef { PlayerDataBoolName = "gotCharm_7", NameConvo = "CHARM_NAME_7", DescConvo = "RANDOMIZER_CHARM_DESC_7", RequiredPlayerDataBool = string.Empty, RemovalPlayerDataBool = string.Empty, DungDiscount = false, NotchCostBool = "charmCost_7", Cost = 420, SpriteName = "Charms.7.png" }, new ShopItemDef { PlayerDataBoolName = "gotCharm_8", NameConvo = "CHARM_NAME_8", DescConvo = "RANDOMIZER_CHARM_DESC_8", RequiredPlayerDataBool = string.Empty, RemovalPlayerDataBool = string.Empty, DungDiscount = false, NotchCostBool = "charmCost_8", Cost = 420, SpriteName = "Charms.8.png" }, new ShopItemDef { PlayerDataBoolName = "gotCharm_9", NameConvo = "CHARM_NAME_9", DescConvo = "RANDOMIZER_CHARM_DESC_9", RequiredPlayerDataBool = string.Empty, RemovalPlayerDataBool = string.Empty, DungDiscount = false, NotchCostBool = "charmCost_9", Cost = 420, SpriteName = "Charms.9.png" }, new ShopItemDef { PlayerDataBoolName = "gotCharm_10", NameConvo = "CHARM_NAME_10", DescConvo = "RANDOMIZER_CHARM_DESC_10", RequiredPlayerDataBool = string.Empty, RemovalPlayerDataBool = string.Empty, DungDiscount = false, NotchCostBool = "charmCost_10", Cost = 420, SpriteName = "Charms.10.png" } }; shop.type = ShopType.Geo; }
private IEnumerator loadComboBars() { yield return(new WaitForFinishedEnteringScene()); if (comboBar != null) { yield break; } canvasObj = CanvasUtil.CreateCanvas(RenderMode.ScreenSpaceOverlay, new Vector2(1920f, 1080f)); comboBar = CanvasUtil.CreateImagePanel(canvasObj, Sprite.Create(Texture2D.whiteTexture, new Rect(0, 0, 1, 1), new Vector2(0.5f, 0.5f)), new CanvasUtil.RectData(new Vector2(300f, 100f), new Vector2(0.9f, 0.9f), new Vector2(0.917f, 0.89f), new Vector2(0.917f, 0.89f))); blueComboBar = CanvasUtil.CreateImagePanel(canvasObj, Sprite.Create(Texture2D.whiteTexture, new Rect(0, 0, 1, 1), new Vector2(0.5f, 0.5f)), new CanvasUtil.RectData(new Vector2(301f, 20f), new Vector2(0.5f, 0.5f), new Vector2(0.917f, 0.85f), new Vector2(0.917f, 0.85f))); comboBarPicture = comboBar.GetComponent <Image>(); comboBarPicture.preserveAspect = false; comboBarPicture.type = Image.Type.Filled; comboBarPicture.fillMethod = Image.FillMethod.Horizontal; comboBarPicture.fillAmount = (float)comboMeter; blueComboPicture = blueComboBar.GetComponent <Image>(); blueComboPicture.preserveAspect = false; blueComboPicture.type = Image.Type.Filled; blueComboPicture.fillMethod = Image.FillMethod.Horizontal; blueComboPicture.color = Color.blue; radiantText = CanvasUtil.CreateTextPanel(canvasObj, "", 42, TextAnchor.UpperRight, new CanvasUtil.RectData(new Vector2(400f, 150f), new Vector2(0.5f, 0.5f), new Vector2(0.89f, 0.92f), new Vector2(0.89f, 0.92f))); radiantTextBox = radiantText.GetComponent <Text>(); hitText = CanvasUtil.CreateTextPanel(canvasObj, "", 42, TextAnchor.LowerRight, new CanvasUtil.RectData(new Vector2(400f, 150f), new Vector2(0.5f, 0.5f), new Vector2(0.89f, 0.854f), new Vector2(0.89f, 0.854f))); totalHitNumber = hitText.GetComponent <Text>(); if (knightRadiantEffect == null) { knightRadiantEffect = new GameObject("knightRadiantParticles", typeof(ParticleSystem)); radKnightSystem = knightRadiantEffect.GetComponent <ParticleSystem>(); radKnightRenderer = knightRadiantEffect.GetComponent <ParticleSystemRenderer>(); ParticleSystem.MainModule partMain = radKnightSystem.main; partMain.loop = true; radKnightSystem.useAutoRandomSeed = true; partMain.gravityModifier = 0f; //partMain.startColor = new // ParticleSystem.MinMaxGradient(new Color(1f, 0f, 0f), new Color(1f, 1f, 0.3f)); //partMain.startColor = new // ParticleSystem.MinMaxGradient(new Color(1f, 1f, 0.3f)); partMain.startSize = new ParticleSystem.MinMaxCurve(0.25f); partMain.startLifetime = new ParticleSystem.MinMaxCurve(0.3f); partMain.maxParticles = 300; partMain.startSpeed = new ParticleSystem.MinMaxCurve(3f, 15f); ParticleSystem.EmissionModule partEmission = radKnightSystem.emission; partEmission.enabled = true; partEmission.rateOverTime = new ParticleSystem.MinMaxCurve(50f); ParticleSystem.SizeOverLifetimeModule soe = radKnightSystem.sizeOverLifetime; AnimationCurve curve = new AnimationCurve(); curve.AddKey(0.0f, 1f); curve.AddKey(1f, 0f); soe.size = new ParticleSystem.MinMaxCurve(1f, curve); soe.enabled = true; radKnightRenderer.material.shader = Shader.Find("Particles/Additive"); radKnightRenderer.material.mainTexture = perfectWhiteCircle; radKnightRenderer.renderMode = ParticleSystemRenderMode.Billboard; if (voidKnight != null) { knightRadiantEffect.transform.parent = voidKnight.transform; knightRadiantEffect.transform.localPosition = Vector3.zero; } } //canvasObj.SetActive(true); //comboBar.SetActive(true); //blueComboBar.SetActive(true); updateComboBars(); }
public IEnumerator UI_Initializer() { while (HeroController.instance == null || PlayerData.instance == null) { yield return(null); } try { CanvasUtil.CreateFonts(); canvas = CanvasUtil.CreateCanvas(RenderMode.ScreenSpaceOverlay, new Vector2(1920, 1080)); canvasGroup = canvas.GetComponent <CanvasGroup>(); canvas.GetComponent <Canvas>().sortingOrder = 1; grenadeAmountText = CanvasUtil.CreateTextPanel(canvas, "", 21, TextAnchor.MiddleLeft, new CanvasUtil.RectData(new Vector2(600, 50), new Vector2(-200, 898), new Vector2(0.5f, 0), new Vector2(0.5f, 0), new Vector2(0.5f, 0.5f)), true).GetComponent <Text>(); grenadeAmountText.color = new Color(1f, 1f, 1f, 0f); grenadeAmountText.text = ""; firesupportAmountText = CanvasUtil.CreateTextPanel(canvas, "", 21, TextAnchor.MiddleLeft, new CanvasUtil.RectData(new Vector2(600, 50), new Vector2(-200, 877), new Vector2(0.5f, 0), new Vector2(0.5f, 0), new Vector2(0.5f, 0.5f)), true).GetComponent <Text>(); firesupportAmountText.color = new Color(1f, 1f, 1f, 0f); firesupportAmountText.text = ""; /* * LoadAssets.spriteDictionary.TryGetValue("heatbarsprite.png", out Texture2D bar); * * Sprite spriteMain = Sprite.Create(bar, new Rect(0, 0, bar.width, bar.height), * new Vector2(0.5f, 0.5f), 25); * * LoadAssets.spriteDictionary.TryGetValue("heatbarspriteestimate.png", out Texture2D barEstimate); * * Sprite spriteEstimate = Sprite.Create(barEstimate, new Rect(0, 0, bar.width, bar.height), * new Vector2(0.5f, 0.5f), 25); * * LoadAssets.spriteDictionary.TryGetValue("heatbarborder.png", out Texture2D barBorder); * * Sprite spriteBorder = Sprite.Create(barBorder, new Rect(0, 0, barBorder.width, barBorder.height), * new Vector2(0.5f, 0.5f), 25); */ //HEAT BAR /* * CanvasUtil.RectData rectDataBorder = new CanvasUtil.RectData(new Vector2(275, 30), new Vector2(0, 0), new Vector2(0.12f, 0.70f), new Vector2(0.12f, 0.70f), new Vector2(0.50f, 0.50f)); * heatbar_go_border = CanvasUtil.CreateImagePanel(canvas, spriteBorder, rectDataBorder); * * CanvasUtil.RectData rectData = new CanvasUtil.RectData(new Vector2(175, 25), new Vector2(0, 0), new Vector2(0.12f, 0.70f), new Vector2(0.12f, 0.70f), new Vector2(0.50f, 0.50f)); * * heatbar_go = CanvasUtil.CreateImagePanel(canvas, spriteMain, rectData); * heatbar_go.transform.position = new Vector3(heatbar_go.transform.position.x, heatbar_go.transform.position.y, 0); * heatbar_go_estimate = CanvasUtil.CreateImagePanel(canvas, spriteEstimate, rectData); * heatbar_go_estimate.transform.position = new Vector3(heatbar_go.transform.position.x, heatbar_go.transform.position.y, 1); * * heatbarImage = heatbar_go.GetComponent<Image>(); * heatbarImage.type = Image.Type.Filled; * heatbarImage.fillMethod = Image.FillMethod.Horizontal; * heatbarImage.preserveAspect = false; * * heatbarImageEstimate = heatbar_go_estimate.GetComponent<Image>(); * heatbarImageEstimate.type = Image.Type.Filled; * heatbarImageEstimate.fillMethod = Image.FillMethod.Horizontal; * heatbarImageEstimate.preserveAspect = false; */ //ENERGY BAR /* * LoadAssets.spriteDictionary.TryGetValue("heatbarsprite.png", out Texture2D energybar); * * spriteMain = Sprite.Create(energybar, new Rect(0, 0, bar.width, bar.height), * new Vector2(0.5f, 0.5f), 25); * * rectDataBorder = new CanvasUtil.RectData(new Vector2(275, 30), new Vector2(0, 0), new Vector2(0.12f, 0.67f), new Vector2(0.12f, 0.67f), new Vector2(0.50f, 0.50f)); * energybar_go_border = CanvasUtil.CreateImagePanel(canvas, spriteBorder, rectDataBorder); * * rectData = new CanvasUtil.RectData(new Vector2(175, 25), new Vector2(0, 0), new Vector2(0.12f, 0.67f), new Vector2(0.12f, 0.67f), new Vector2(0.50f, 0.50f)); * * energybar_go = CanvasUtil.CreateImagePanel(canvas, spriteMain, rectData); * energybar_go.transform.position = new Vector3(energybar_go.transform.position.x, energybar_go.transform.position.y, 0); * * energybarImage = energybar_go.GetComponent<Image>(); * energybarImage.type = Image.Type.Filled; * energybarImage.fillMethod = Image.FillMethod.Horizontal; * energybarImage.preserveAspect = false; */ //HP_DamageNumber.damageNumberGO = new GameObject("damageNumberClone", typeof(HP_DamageNumber), typeof(TextMesh), typeof(MeshRenderer)); DontDestroyOnLoad(canvas); DontDestroyOnLoad(canvasGroup); } catch (Exception e) { Modding.Logger.Log(e.StackTrace); } }
private void Start() { if (!DoH.Instance.IsInHall) { return; } CanvasUtil.CreateFonts(); canvas = CanvasUtil.CreateCanvas(RenderMode.ScreenSpaceOverlay, new Vector2(1536f, 864f)); UnityEngine.Object.DontDestroyOnLoad(canvas); textExample = CanvasUtil.CreateTextPanel(canvas, "", 35, TextAnchor.MiddleCenter, new CanvasUtil.RectData(new Vector2(700, 100), new Vector2(-0, 50), new Vector2(0.5f, 0), new Vector2(0.5f, 0), new Vector2(0.5f, 0.5f)), true).GetComponent <Text>(); textExample.color = new Color(1f, 1f, 1f, 1f); textExample.font = CanvasUtil.GetFont("Perpetua"); timeLeft = 2f; // No stunning Destroy(_stunControl); // 1500hp _hm.hp = 1800; // Disable Knockback _recoil.enabled = false; // Speed up some attacks. try { foreach (KeyValuePair <string, float> i in _fpsDict) { _anim.GetClipByName(i.Key).fps = i.Value; } Log("attempt at music was made"); //_sceneFSM.ChangeTransition("Statue Level", "1", "Boss Statue Alt"); Log("attempt at music was made2"); //_sceneFSM.RemoveAction("Boss Statue Alt", 0); } catch (System.Exception e) { Log(e); } // Stop pointless standing in place _control.GetAction <WaitRandom>("Idle", 9).timeMax = 0f; _control.GetAction <WaitRandom>("Idle", 9).timeMin = 0f; // Stop pointless running _control.GetAction <WaitRandom>("Run", 6).timeMax = 0f; _control.GetAction <WaitRandom>("Run", 6).timeMin = 0f; //Make Hornet hold her sphere for 5 seconds go1 = _control.GetAction <ActivateGameObject>("Sphere Recover A", 1).gameObject.GameObject.Value; go2 = _control.GetAction <ActivateGameObject>("Sphere Recover", 1).gameObject.GameObject.Value; IEnumerator ActivateSphereA() { _control.ChangeTransition("In Air", "AIRDASH", "Land"); if (firstPhase) { Log("Hornet: Activate Air turbo sphere mode, DIE little Ghost."); go1.SetActive(true); _control.ChangeTransition("Move Choice A", "AIRDASH", "GDash Antic"); _control.ChangeTransition("Move Choice B", "AIRDASH", "CA Antic"); _control.ChangeTransition("Move Choice A", "SPHERE A", "GDash Antic"); _control.ChangeTransition("Move Choice B", "SPHERE A", "CA Antic"); _control.ChangeTransition("Move Choice A", "THROW", "GDash Antic"); yield return(new WaitForSeconds(3f)); go1.SetActive(false); _control.ChangeTransition("Move Choice A", "AIRDASH", "Set ADash"); _control.ChangeTransition("Move Choice B", "AIRDASH", "Set ADash"); _control.ChangeTransition("Move Choice A", "SPHERE A", "Set Sphere A"); _control.ChangeTransition("Move Choice B", "SPHERE A", "Set Sphere A"); _control.ChangeTransition("Move Choice A", "THROW", "Throw Antic"); } else if (secondPhase) { //This might cause problems in the future _control.ChangeTransition("Move Choice A", "SPHERE A", "Set ADash"); _control.ChangeTransition("Move Choice B", "SPHERE A", "Set ADash"); _control.ChangeTransition("Move Choice A", "THROW", "GDash Antic"); go1.SetActive(false); yield return(new WaitForSeconds(1f)); _control.ChangeTransition("Move Choice A", "THROW", "Throw Antic"); _control.ChangeTransition("Move Choice A", "SPHERE A", "Set Sphere A"); _control.ChangeTransition("Move Choice B", "SPHERE A", "Set Sphere A"); } else if (finalPhase) { //This might cause problems in the future _control.ChangeTransition("Move Choice A", "SPHERE A", "Set ADash"); _control.ChangeTransition("Move Choice B", "SPHERE A", "Set ADash"); _control.ChangeTransition("Move Choice A", "THROW", "GDash Antic"); _control.GetAction <WaitRandom>("Idle", 7).timeMax = 1.2f; _control.GetAction <WaitRandom>("Idle", 7).timeMin = 1.2f; go1.SetActive(false); yield return(new WaitForSeconds(1.2f)); _control.ChangeTransition("Move Choice A", "THROW", "Throw Antic"); _control.ChangeTransition("Move Choice A", "SPHERE A", "Set Sphere A"); _control.ChangeTransition("Move Choice B", "SPHERE A", "Set Sphere A"); _control.GetAction <WaitRandom>("Idle", 7).timeMax = 0.2f; _control.GetAction <WaitRandom>("Idle", 7).timeMin = 0.2f; } _control.ChangeTransition("In Air", "AIRDASH", "ADash Antic"); yield return(new WaitForSeconds(1f)); canSphere = false; } IEnumerator ActivateSphereG() { if (firstPhase) { Log("Hornet: Activate Ground turbo sphere mode, DIE little Ghost."); go2.SetActive(true); _control.ChangeTransition("G Sphere?", "SPHERE G", "Move Choice B"); _control.ChangeTransition("Move Choice A", "THROW", "GDash Antic"); _control.ChangeTransition("Move Choice A", "AIRDASH", "GDash Antic"); _control.ChangeTransition("Move Choice B", "AIRDASH", "CA Antic"); _control.ChangeTransition("Move Choice A", "SPHERE A", "GDash Antic"); _control.ChangeTransition("Move Choice B", "SPHERE A", "CA Antic"); _control.ChangeTransition("Move Choice A", "THROW", "GDash Antic"); yield return(new WaitForSeconds(3f)); go2.SetActive(false); _control.ChangeTransition("G Sphere?", "SPHERE G", "Sphere Antic G"); _control.ChangeTransition("Move Choice A", "THROW", "Throw Antic"); _control.ChangeTransition("Move Choice A", "AIRDASH", "Set ADash"); _control.ChangeTransition("Move Choice B", "AIRDASH", "Set ADash"); _control.ChangeTransition("Move Choice A", "SPHERE A", "Set Sphere A"); _control.ChangeTransition("Move Choice B", "SPHERE A", "Set Sphere A"); _control.ChangeTransition("Move Choice A", "THROW", "Throw Antic"); } else if (secondPhase) { //This might cause problems in the future _control.ChangeTransition("Move Choice A", "THROW", "GDash Antic"); _control.ChangeTransition("G Sphere?", "SPHERE G", "Move Choice B"); go2.SetActive(false); yield return(new WaitForSeconds(1f)); _control.ChangeTransition("G Sphere?", "SPHERE G", "Sphere Antic G"); _control.ChangeTransition("Move Choice A", "THROW", "Throw Antic"); } else if (finalPhase) { //This might cause problems in the future _control.ChangeTransition("Move Choice A", "THROW", "GDash Antic"); _control.ChangeTransition("G Sphere?", "SPHERE G", "Move Choice B"); go2.SetActive(false); _control.GetAction <WaitRandom>("Idle", 7).timeMax = 1.2f; _control.GetAction <WaitRandom>("Idle", 7).timeMin = 1.2f; yield return(new WaitForSeconds(1.2f)); _control.GetAction <WaitRandom>("Idle", 7).timeMax = 0.2f; _control.GetAction <WaitRandom>("Idle", 7).timeMin = 0.2f; _control.ChangeTransition("G Sphere?", "SPHERE G", "Sphere Antic G"); _control.ChangeTransition("Move Choice A", "THROW", "Throw Antic"); } } _control.CopyState("Sphere Recover", "Sphere Recover Old"); _control.CopyState("Sphere Recover A", "Sphere Recover A Old"); _control.RemoveAction("Sphere Recover A", 1); _control.RemoveAction("Sphere Recover", 1); _control.InsertCoroutine("Sphere Recover A", 1, ActivateSphereA); _control.InsertCoroutine("Sphere Recover", 1, ActivateSphereG); //Make Hornet Dash after needle throw var removeNeedle = _control.GetAction <ActivateGameObject>("Throw Recover", 0); try { Log("is throw working?"); _control.GetAction <SetVelocityAsAngle>("Throw", 7).speed = 30f; } catch (System.Exception e) { Log(e); } // _control.InsertAction("Throw Antic", removeNeedle, 0); removeNeedle.gameObject.GameObject.Value.LocateMyFSM("Control").ChangeTransition("Out", "FINISHED", "Notify"); _control.CopyState("Jump", "Jump2"); _control.CopyState("ADash Antic", "ADash Antic 2"); _control.GetAction <GetAngleToTarget2D>("ADash Antic 2", 1).offsetY.Value += 3f; _control.ChangeTransition("Throw", "FINISHED", "Jump2"); _control.ChangeTransition("Jump2", "FINISHED", "ADash Antic 2"); //Make a better G Dash for attacking you while you heal var lookAtKnight = _control.GetAction <FaceObject>("GDash Antic", 2); _control.CopyState("G Dash", "G Dash 2"); _control.InsertAction("G Dash 2", new FaceObject { objectA = lookAtKnight.objectA, objectB = lookAtKnight.objectB, spriteFacesRight = lookAtKnight.spriteFacesRight, playNewAnimation = lookAtKnight.playNewAnimation, newAnimationClip = lookAtKnight.newAnimationClip, resetFrame = lookAtKnight.resetFrame, everyFrame = lookAtKnight.everyFrame }, 0); _control.ChangeTransition("G Dash 2", "FINISHED", "CA Antic"); Log("Remove Evade when hit because it's dumb and also makes it so when hit hornet has a higher chance of either attacking or jumping"); _control.GetAction <SendRandomEvent>("Dmg Response", 0).weights[0] = 0f; _control.GetAction <SendRandomEvent>("Dmg Response", 0).weights[1] = 0f; _control.GetAction <SendRandomEvent>("Dmg Response", 0).weights[2] = 0.5f; _control.GetAction <SendRandomEvent>("Dmg Response", 0).weights[3] = 0.5f; _control.ChangeTransition("Dmg Response", "JUMP", "Jump Antic"); _control.ChangeTransition("Dmg Response", "Counter", "CA Antic"); _control.RemoveAction("Set Jump Only", 1); _control.RemoveAction("Set Jump Only", 0); Log("Skip waiting for player to hit her counter and never do the dumb evade move"); _control.GetAction <Wait>("Counter Stance", 1).time = 0f; _control.ChangeTransition("Counter Stance", "FINISHED", "CA Antic"); Log("Choose Counter over Evade"); _control.GetAction <SendRandomEvent>("Ev Or Counter", 0).weights[0] = 0f; _control.GetAction <SendRandomEvent>("Ev Or Counter", 0).weights[1] = 1f; Log("Choose GDash over Evade"); _control.ChangeTransition("Run", "EVADE", "GDash Antic"); //Removing useless barbs _control.RemoveAction("Barb?", 0); _control.ChangeTransition("Barb?", "BARB", "Barb Throw"); _control.ChangeTransition("Barb Throw", "FINISHED", "Can Throw?"); _control.GetAction <Wait>("Barb Throw", 2).time = 0.4f; //Stops the dumb freeze effect when the counter occurs _control.RemoveAction("CA Antic", 1); _control.GetAction <Wait>("Sphere", 4).time = 0.3f; _control.GetAction <Wait>("Sphere A", 4).time = 0.3f; for (int i = 0; i < needles.Length; i++) { needles[i] = Instantiate(_control.GetAction <SetPosition>("Throw", 4).gameObject.GameObject.Value); Destroy(needles[i].LocateMyFSM("Control")); needles[i].AddComponent <TinkEffect>(); UnityEngine.Object.Destroy(needles[i].GetComponent <NonBouncer>()); var tink = UnityEngine.Object.Instantiate(GameObject.Find("Needle Tink")).AddComponent <ModCommon.NeedleTink>(); tink.SetParent(needles[i].transform); needles[i].transform.SetPosition2D(gameObject.transform.GetPositionX(), gameObject.transform.GetPositionY()); needles[i].GetComponent <Rigidbody2D>().velocity = new Vector2(-15f, i * 5f); needles[i].SetActive(false); } _control.InsertCoroutine("Throw", 0, needleSpread); Log("fin."); try { var ball = _control.GetAction <ActivateGameObject>("Sphere A", 0).gameObject.GameObject.Value; Log("2"); var ballfsm = ball.LocateMyFSM("Grow"); Log("3"); ballfsm.RemoveAction("Grow", 0); } catch (System.Exception e) { Log(e); } _control.InsertMethod("Fire", 0, AirDashCounter); //_control.InsertMethod("Land Y", 0, ResetADash); _control.InsertMethod("In Air", 0, InAirChecker); //Had to increase num by 1 _control.ChangeTransition("Jump R", "FINISHED", "Land"); _control.ChangeTransition("Jump L", "FINISHED", "Land"); }
public void InitDisplay() { if (menu != null) { GameObject.DestroyImmediate(menu); } CanvasUtil.CreateFonts(); menu = CanvasUtil.CreateCanvas(UnityEngine.RenderMode.ScreenSpaceOverlay, 100); this.showTimer = new UIOption <ToggleOption>( CanvasUtil.CreateTextPanel( menu, "Show Timer", 30, TextAnchor.MiddleLeft, new CanvasUtil.RectData(new Vector2(300, 60), new Vector2(-150, 180), MIDDLE, MIDDLE) ), CanvasUtil.CreateTextPanel( menu, "", 30, TextAnchor.MiddleRight, new CanvasUtil.RectData(new Vector2(300, 60), new Vector2(150, 180), MIDDLE, MIDDLE) ), new Vector2(-330, 180), ToggleOption.values, (v) => this.timer.ShowDisplay(v.enabled), 1 ); this.resetPb = new UIButton( CanvasUtil.CreateTextPanel( menu, "Reset PB", 30, TextAnchor.MiddleCenter, new CanvasUtil.RectData(new Vector2(360, 60), new Vector2(0, 120), MIDDLE, MIDDLE) ), new Vector2(-210, 120), () => { if (this.tm != null) { this.tm.ResetPB(); this.tm.ShowAlert("Reset PB"); } } ); this.triggerType = new UIOption <TriggerTypeOption>( CanvasUtil.CreateTextPanel( menu, "Trigger Type", 30, TextAnchor.MiddleLeft, new CanvasUtil.RectData(new Vector2(300, 60), new Vector2(-150, 0), MIDDLE, MIDDLE) ), CanvasUtil.CreateTextPanel( menu, "", 30, TextAnchor.MiddleRight, new CanvasUtil.RectData(new Vector2(300, 60), new Vector2(150, 0), MIDDLE, MIDDLE) ), new Vector2(-330, 0), TriggerTypeOption.values, (e) => this.tm.triggerPlaceType = e.variant ); this.saveTriggers = new UIButton( CanvasUtil.CreateTextPanel( menu, "Save Triggers", 30, TextAnchor.MiddleCenter, new CanvasUtil.RectData(new Vector2(360, 60), new Vector2(0, -60), MIDDLE, MIDDLE) ), new Vector2(-210, -60), () => { if (this.tm != null) { this.tm.SaveTriggers(); this.tm.ShowAlert("Saved Triggers"); } } ); this.loadTriggers = new UIButton( CanvasUtil.CreateTextPanel( menu, "Load Triggers", 30, TextAnchor.MiddleCenter, new CanvasUtil.RectData(new Vector2(360, 60), new Vector2(0, -120), MIDDLE, MIDDLE) ), new Vector2(-210, -120), () => { if (this.tm != null) { this.tm.LoadTriggers(); this.tm.ShowAlert("Loaded Triggers"); } } ); this.reloadSettings = new UIButton( CanvasUtil.CreateTextPanel( menu, "Reload Settings", 30, TextAnchor.MiddleCenter, new CanvasUtil.RectData(new Vector2(360, 60), new Vector2(0, -240), MIDDLE, MIDDLE) ), new Vector2(-210, -240), () => { if (this.hktimer != null) { this.hktimer.ReloadSettings(); if (this.tm != null) { this.tm.ShowAlert("Reloaded Settings"); } } } ); this.cursorDisplay = CanvasUtil.CreateTextPanel( menu, ">", 50, TextAnchor.MiddleCenter, new CanvasUtil.RectData(new Vector2(60, 60), new Vector2(0, 0), MIDDLE, MIDDLE) ); this.elements = new UIElement[] { this.showTimer, this.resetPb, this.triggerType, this.saveTriggers, this.loadTriggers, this.reloadSettings }; this.SetShown(false); this.uiOpen = false; GameObject.DontDestroyOnLoad(this.menu); }