Пример #1
0
 /// <summary>
 /// This function is called when the MonoBehaviour will be destroyed.
 /// </summary>
 protected virtual void OnDestroy()
 {
     if ((DragPoints != null) && (CanvasTransform != null) && DragPoints.ContainsKey(CanvasTransform.GetInstanceID()))
     {
         DragPoints.Remove(CanvasTransform.GetInstanceID());
     }
 }
Пример #2
0
 public void ConvCanvasTransform(CanvasTransform ct)
 {
     _currentNode.AddComponent(new FusCanvasTransform(ct.CanvasRenderMode == Scene.CanvasRenderMode.Screen
         ? Serialization.V1.CanvasRenderMode.Screen
         : Serialization.V1.CanvasRenderMode.World)
     {
         Name            = ct.Name,
         Scale           = ct.Scale,
         ScreenSpaceSize = ct.ScreenSpaceSize,
         Size            = ct.Size
     });
 }
        protected void Awake()
        {
            _searchField = (CanvasTransform.Find("SearchField").gameObject as GameObject).GetComponent <InputField>();

            OnSearchValueUpdate("");
        }