Пример #1
0
        private static CanvasBitmap getGraphic(Color color)
        {
            if (Graphics.ContainsKey(color))
            {
                return(Graphics[color]);
            }

            var g2 = new CanvasRenderTarget(CanvasDevice.GetSharedDevice(), (int)Graphics[Colors.White].Size.Width, (int)Graphics[Colors.White].Size.Height, DPI);

            g2.CopyPixelsFromBitmap(Graphics[Colors.White]);
            var arr = g2.GetPixelBytes();

            for (int i = 0; i < arr.Length; i += 4)
            {
                arr[i]     = (byte)(((float)arr[i] / 255) * ((float)color.B / 255) * 255);
                arr[i + 1] = (byte)(((float)arr[i + 1] / 255) * ((float)color.G / 255) * 255);
                arr[i + 2] = (byte)(((float)arr[i + 2] / 255) * ((float)color.R / 255) * 255);
            }
            g2.SetPixelBytes(arr);
            Graphics[color] = g2;
            return(g2);
        }
        private CanvasBitmap LoadImage(Type type, Moves moves, bool overlay)
        {
            // If overlay, x and y are the overlay coordinates.
            int x = 0;
            int y = 0;

            switch (type)
            {
            case Type.BLOB:
                y = 12;
                x = 5;
                break;

            case Type.BLOCK:
                y = 10;
                x = 0;
                break;

            case Type.BLUEBUTTON:
                y = 8;
                x = 2;
                break;

            case Type.BLUEKEY:
                y = 4;
                x = 6;
                break;

            case Type.BLUELOCK:
                y = 6;
                x = 1;
                break;

            case Type.BLUEWALLREAL:
            case Type.BLUEWALLFAKE:
                y = 14;
                x = 1;
                break;

            case Type.BOMB:
                y = 10;
                x = 2;
                break;

            case Type.BROWNBUTTON:
                y = 7;
                x = 2;
                break;

            case Type.BUG:
                y = 0;
                x = 4;
                break;

            case Type.BURNEDCHIP:
                y = 4;
                x = 3;
                break;

            case Type.CHIP:
                y = 12;
                x = 6;
                break;

            case Type.CLONEBLOCK:
                y = 0;
                x = 1;
                break;

            case Type.CLONEMACHINE:
                y = 1;
                x = 3;
                break;

            case Type.COMPUTERCHIP:
                y = 2;
                x = 0;
                break;

            case Type.DIRT:
                y = 11;
                x = 0;
                break;

            case Type.DROWNEDCHIP:
                y = 3;
                x = 3;
                break;

            case Type.EXIT:
                y = 5;
                x = 1;
                break;

            case Type.FAKEEXIT:
                y = 5;
                x = 1;
                break;

            case Type.FIRE:
                y = 4;
                x = 0;
                break;

            case Type.FIREBOOTS:
                y = 9;
                x = 6;
                break;

            case Type.FIREBALL:
                y = 4;
                x = 4;
                break;

            case Type.FLIPPERS:
                y = 8;
                x = 6;
                break;

            case Type.FLOOR:
                y = 0;
                x = 0;
                break;

            case Type.FORCEFLOOR:
                y = 2;
                x = 1;
                break;

            case Type.RANDOMFORCEFLOOR:
                y = 2;
                x = 3;
                break;

            case Type.GLIDER:
                y = 0;
                x = 5;
                break;

            case Type.GRAVEL:
                y = 13;
                x = 2;
                break;

            case Type.GREENBUTTON:
                y = 3;
                x = 2;
                break;

            case Type.GREENKEY:
                y = 6;
                x = 6;
                break;

            case Type.GREENLOCK:
                y = 8;
                x = 1;
                break;

            case Type.HIDDENWALL:
                y = 0;
                x = 0;
                break;

            case Type.HINT:
                y = 15;
                x = 2;
                break;

            case Type.ICE:
                y = 12;
                x = 0;
                break;

            case Type.ICECORNER:
                y = 10;
                x = 1;
                break;

            case Type.ICEBLOCK:
                y = 10;
                x = 1;
                break;

            case Type.ICESKATES:
                y = 10;
                x = 6;
                break;

            case Type.INVISIBLEWALL:
                y = 0;
                x = 0;
                break;

            case Type.LOCK:     // ?
                break;

            case Type.PARAMECIUM:
                y = 0;
                x = 6;
                break;

            case Type.PINKBALL:
                y = 8;
                x = 4;
                break;

            case Type.RECESSEDWALL:
                y = 14;
                x = 2;
                break;

            case Type.REDBUTTON:
                y = 4;
                x = 2;
                break;

            case Type.REDKEY:
                y = 5;
                x = 6;
                break;

            case Type.REDLOCK:
                y = 7;
                x = 1;
                break;

            case Type.SOCKET:
                y = 2;
                x = 2;
                break;

            case Type.SUCTIONBOOTS:
                y = 11;
                x = 6;
                break;

            case Type.SWIMMINGCHIP:
                y = 12;
                x = 3;
                break;

            case Type.TANK:
                y = 12;
                x = 4;
                break;

            case Type.TEETH:
                y = 4;
                x = 5;
                break;

            case Type.TELEPORT:
                y = 9;
                x = 2;
                break;

            case Type.THIEF:
                y = 1;
                x = 2;
                break;

            case Type.THINWALL:
                y = 6;
                x = 0;
                break;

            case Type.THINWALLSE:
                y = 0;
                x = 3;
                break;

            case Type.TOGGLEWALLCLOSED:
                y = 5;
                x = 2;
                break;

            case Type.TOGGLEWALLOPEN:
                y = 6;
                x = 2;
                break;

            case Type.TRAP:
                y = 11;
                x = 2;
                break;

            case Type.WALKER:
                y = 8;
                x = 5;
                break;

            case Type.WALL:
                y = 1;
                x = 0;
                break;

            case Type.WATER:
                y = 3;
                x = 0;
                break;

            case Type.YELLOWKEY:
                y = 7;
                x = 6;
                break;

            case Type.YELLOWLOCK:
                y = 9;
                x = 1;
                break;
            }

            if (overlay)
            {
                if (x >= 4)
                {
                    x += 3;
                }
            }

            if ((x >= 4 && !(x == 6 && y >= 4 && y <= 11)) || type == Type.SWIMMINGCHIP || type == Type.ICEBLOCK || type == Type.THINWALL || type == Type.ICECORNER)
            {
                switch (moves)
                {
                case Moves.DOWN:
                    y += 2;
                    break;

                case Moves.LEFT:
                    y += 1;
                    break;

                case Moves.RIGHT:
                    y += 3;
                    break;
                }
            }

            if (type == Type.FORCEFLOOR)
            {
                switch (moves)
                {
                case Moves.DOWN:
                    x = 0;
                    y = 13;
                    break;

                case Moves.LEFT:
                    y += 2;
                    break;

                case Moves.RIGHT:
                    y += 1;
                    break;
                }
            }

            CanvasDevice       device = CanvasDevice.GetSharedDevice();
            CanvasRenderTarget image  = new CanvasRenderTarget(device, 32, 32, 96);

            image.CopyPixelsFromBitmap(blockSprites, 0, 0, x * 32, y * 32, 32, 32);

            IDictionary <Type, IDictionary <Moves, CanvasBitmap> > images;

            if (overlay)
            {
                images = loadedImagesOverlay;
            }
            else
            {
                images = loadedImages;
            }

            IDictionary <Moves, CanvasBitmap> movesMap = images[type];

            if (movesMap == null)
            {
                movesMap        = new Dictionary <Moves, CanvasBitmap>();
                movesMap[moves] = image;
                images[type]    = movesMap;
            }
            else
            {
                movesMap[moves] = image;
            }

            return(image);
        }