Пример #1
0
    /// <summary>
    /// Runs on controller creation.
    /// </summary>
    private void Awake()
    {
        // If the object has not been set yet (this object)
        if (canvas == null)
        {
            // Don't EVER destroy this one, and set this object so we have a reference to it later.
            DontDestroyOnLoad(gameObject);
            canvas = this;

            // Reassign the button onClick methods
            Button[] buttons = this.gameObject.GetComponentsInChildren <Button>();
            foreach (Button b in buttons)
            {
                if (b.name == "ButtonResume")
                {
                    b.onClick.AddListener(LocalResume);
                }
                if (b.name == "ButtonMainMenu")
                {
                    b.onClick.AddListener(LocalNavigation_Title);
                }
                if (b.name == "ButtonQuit")
                {
                    b.onClick.AddListener(LocalNavigation_Quit);
                }
            }
        }
        else if (canvas != this)
        {
            // If there is an object already stored, and it's not this one, destroy this!
            Destroy(gameObject);
        }
    }
Пример #2
0
 void Update()
 {
     if (GameState.State == GameState.States.PLAY || GameState.State == GameState.States.PAUSE)
     {
         if (Input.GetKeyDown(KeyCode.Escape))
         {
             if (GameState.State == GameState.States.PLAY)
             {
                 GameState.State = GameState.States.PAUSE;
                 Time.timeScale  = 0.0f;
             }
             else
             {
                 GameState.State = GameState.States.PLAY;
                 Time.timeScale  = 1.0f;
             }
             CanvasPause.SetActive(!CanvasPause.activeSelf);
         }
     }
 }